From Lake Geneva to the Teacup station
Alex Goodwin
(01 Nov 2020 16:41 UTC)
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RE: [TML] From Lake Geneva to the Teacup station
ewan@xxxxxx
(02 Nov 2020 20:12 UTC)
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Re: [TML] From Lake Geneva to the Teacup station
Cian Witheren
(02 Nov 2020 20:49 UTC)
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Re: [TML] From Lake Geneva to the Teacup station Alex Goodwin (03 Nov 2020 03:48 UTC)
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Re: [TML] From Lake Geneva to the Teacup station
Jeff Zeitlin
(03 Nov 2020 11:58 UTC)
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RE: [TML] From Lake Geneva to the Teacup station
ewan@xxxxxx
(03 Nov 2020 12:42 UTC)
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On 3/11/20 7:49 am, Cian Witheren wrote: > I have to agree with Ewan here, Teapot is running close to the margins > with no room for anything unscheduled. I would say try to have fuel > reserves and space for 4-5 weeks of passengers, freight waiting for > transhipment, and fuel, with that being refilled fairly qickly. So > that will be about 500dton cargo holding area, 10 visitor quarters (I > would say 15 for any layovers) plus LS (charge them maintenance > costs!), another 4-500dtons of fuel, plus facilities to fill about > 50-100dt/day. Docking should be about 1200dtons, to allows multiple > ships, plus a repair facility suitable for basic maintenance. And, of > course, a bar. > Looking at it story-wise, if enough interest is placed into > colonization and there's private expeditions, adding some additional > space for supplies colonists might have forgotten might be a way to > make more money, as is seeking subsidization to defray operating costs. > On Mon, 2020-11-02 at 20:12 +0000, xxxxxx@quibell.org.uk wrote: >> >> Hi Alex, >> >> >> >> Yup I suffered ;) >> >> >> >> For your station around teapot I’d suggest you put in a fuel shuttle >> and some flight crew. And work out how many times you have to fill >> your fuel tankage in the time you need to deliver it around the edge >> cases as opposed to the average. i.e. for the first two weeks of the >> year what happens if your traders turn up on day 7 in the first week >> and day 8 in the second week. The average is one a week the reality >> is the day after (I hope that makes sense). Or you could just use it >> as a plot hook “no fuel today, we’ll have the tanks filled in three >> days though …” but the merchants aren’t going to like that, or they >> are going to skim their own and that loses you revenue. Also what >> about the military? They won’t be in the trade volumes but they may >> well want to buy fuel? >> >> >> >> And will the station make any money? >> >> >> >> O and you might want for more life support to allow for visitors? And >> a shop and a bar/restaurant for them to generate more income from? >> >> >> >> Best regards, >> >> >> >> Ewan >> >> >> >> >> Cian, Ewan, Thanks for taking the time to read and review the rock-bottom-bare-minimum cut of Teacup. This is why I posted it - so other people can take a shufti and point out mistakes they can see, so I can go make a new batch of my own. I suspect the final station will end up approx 100x bigger once I map out the colonisation efforts. Ewan, the fuel retrieval is covered by the fuel refinery - that includes drones controlled by the station to do the skimming, refining kit, etc. Following on from Ken Pick's article about gas giants that I referenced earlier (and why I doubled up on the per-train refinery capability), as-skimmed fuel from Teapot is not merely unrefined, it's _contaminated_ (as Teapot is not massive enough to naturally stratify its atmosphere sufficiently) - needing double the time, double the kit, or some combination thereof, to end up as refined-not-make-your-Jump-drive-chuck-a-wobbly fuel. Grognard question - what happens to milspec drives (that can handle unrefined fuel without special concerns) when contaminated fuel is fed in? I see your concern about edge/corner cases re: demand - do you have any suggestions as to how I would model that? Full tanks would serve just under 1000 dton of shipping that lobs in quick succession, but that's a surge capacity and not sustainable longer-term. I'll definitely need to add a drinkery - the "Merry Little Boozer" (with hat-tip to Korpiklaani). Cian, thank you for the "convenience store" idea - will have to think on that. Alex