As I've been gradually applying more rules (as I grok them), Drake et al decided to skim themselves some "cheap fuel". Dice karma and hilarity ensued. After limping through Jump and into Prometheus Highport, Nikki had to spend four weeks in drydock stripping the _Paradise_'s compromised armour shell, untwisting the aft frames, spending approx 500k solars chasing up new armour, and then fitting same. As opposed to 20k solars for a load of refined fuel. Further reading through the rules in question (sustained-damage crits, and GG skimming) lead me to the question in the topic. Does PC overconfidence + small ship necessarily massively elevate risk of neat burial in J. Random Gas Giant? Is this me overthinking things, me misinterpreting the rules (a distinct possibility), Mongoose's love of thinking thru implications/interactions, or something else? Sustained-damage critical: MGT2 Core, p158: "A ship will suffer a severity 1 critical hit every time it loses 10% (rounded up) of its starting hull (points)." GG skimming: MGT2 Companion, p 156: "Crossing from one layer to another, up or down, requires an Average (8+) Pilot check with the largest negative DM for depth applied. Success indicates the ship has successfully crossed to the new layer without much more than some buffeting. In the event of failure, the ship fails to cross the layer and is bounced back with considerable violence. A second Pilot check, this one at Difficult (10+) difficulty and subject to the DM for the layer the ship is currently in, is required to avoid damage. If this check is failed, the ship suffers a number of dice in damage equal to the number of the layer it is trying to enter. So, a ship trying to enter the Deep layer and failing, suffers 4D Hull damage unless the pilot can succeed the second check." For some concrete examples: A stock 200 dton ship (such as the _Butchers' Paradise_ ) has 80 hull points, thus it would endure a severity 1 critical every 8 points of hull damage. 100 dton ships have half those totals. A stock 1000 dton ship (such as the container freighter _Astral Venture_) has 400 hull points, etc A stock 5000 dton ship (such as the mobile depot ship _Gadget Hackwrench_) has 1,000 hull points, etc Up towards the higher end, a stock 25,000 dton ship (such as the light battleship TCS _Wubbo Ockels_) has 12,500 hull points, etc. The Extreme Shallows are the highest layer with enough fuel to be worth skimming (at 10% of full rate), and cause 2D6 buffeting damage when the pilot messes up. Assuming two points of armour and said armour applies, the hapless hundred-ton ship has a ~70% chance of copping a sustained-damage critical, assuming no existing damage. The _Paradise_ would have a 16% chance of copping a sustained-damage crit straight up. The bigger ships would point and laugh. The Shallows pentuple skim rate (to 50% of full rate), but causes 3D6 buffeting damage. That would give the _Paradise_ a 62% chance of a straight-up sustained-damage crit, and 91% for the hapless hundred-tonner (which would include a 62% chance of 2+ sustained-damage crits in that 91% chance). Again, the bigger ships aren't too concerned (although the _Astral Venture_'s captain may wonder why she was trying to skim in the first place). Is the sustained damage critical automagically applied to the hull, or is it rolled anew like a combat hit? If it's automagic, it might well end up uber tragic for the hapless hundred-tonner - I would tend to not apply armour to hull damage caused by crits. A sev 1 hull crit on a 100 dton ship has even chances of inflicting _another_ sustained damage critical - in the automagic case, that ups the sev 1 hull hit to a sev 2 hull hit. 2D6 _more_ damage has a 90-odd % chance of inflicting _another_ hull crit, as the Spiral O' Clobbering almost certainly continues until the hapless ship breaks up. Having typed that out, I now really don't like the automagic case. --