MT Attaching Fusion and Plasma Factors
ewan@xxxxxx
(24 Sep 2020 11:51 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors Rupert Boleyn (24 Sep 2020 13:56 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors
Thomas RUX
(24 Sep 2020 14:12 UTC)
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RE: [TML] MT Attaching Fusion and Plasma Factors
ewan@xxxxxx
(24 Sep 2020 19:33 UTC)
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RE: [TML] MT Attaching Fusion and Plasma Factors
Thomas RUX
(24 Sep 2020 22:29 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors
Rupert Boleyn
(25 Sep 2020 00:45 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors
Thomas RUX
(25 Sep 2020 02:31 UTC)
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RE: [TML] MT Attaching Fusion and Plasma Factors
ewan@xxxxxx
(26 Sep 2020 13:58 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors
Rupert Boleyn
(26 Sep 2020 16:17 UTC)
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Re: [TML] MT Attaching Fusion and Plasma Factors
Postmark
(28 Sep 2020 12:11 UTC)
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On 24Sep2020 2351, xxxxxx@quibell.org.uk wrote: > > Is it me or are the MT Attaching Fusion and Plasma Factors Tables > missing in Starship combat for MT? > > Someone must have seen this before. > > I spent last nigh re-reeding starship combat and the consolidated > errata and while it list partial accelerators were missing it has > nothing on Fusion and Plasma. > > Can anyone point me at where they might be? > > Best regards, > > Ewan > If you're after the attack tables, 'energy weapons' (i.e. plasma and fusion guns) use the beam weapons tables just like lasers, but can't attack past short range. They get +2 DM to penetrate defenses though. So when it comes to turret weapons beam lasers hit a lot, energy weapons penetrate best, and pulse lasers do the best damage (but beam lasers and fusion guns get the most criticals). Of course a real warship wants them all, so they can spread incoming damage around. -- Rupert Boleyn <xxxxxx@gmail.com>