Hello Alex, Thank you for the feedback. > On 09/02/2020 9:18 AM Alex Goodwin <xxxxxx@multitel.com.au> wrote: > > > On 3/9/20 1:59 am, Thomas RUX wrote: > > Hi all, > > > > I'm working my way through J. Andrew Keith's Complete Starport > > Supplementary Material for MT published in Far & Away No. 1 April 1990 > > pp. 20-25. > > > > I am putting together a spreadsheet to automate the process and I have > > gotten to the Repairs and Maintenance. During the build I've found one > > possible bit of errata and I need some help figuring out part of > > Repairs and Maintenance instructions. > > > > Errata: > > Traffic: "Traffic at a given starport is found by making a 2D6 die > > roll, applying a modifier given for the port type in question,and > > multiplying the result by 10. The result is a percentage of the berths > > at the port (from 0% to 150%) currently filled by available traffic. > > > > On the Starport Contents Table a Port Type A has a Traffic DM of +4. > > If the 2D6 roll is 12 and the Port type is A DM is +4 then the > > percentage of berths filled is 16 x 10 = 160%. The DM for a Port Type > > A should be 3 versus 4 which will then agree with the (from 0% to 150%). > > Da Famous Tom R, > > I see your argument for the +3 DM on consistency grounds. On upside, > that port _must_ be busy to fill more than 100% of its berths. > My batting average appears to be going up on the understanding of instructions. > > > > Instructions: > > "Repairs and Maintenance: ...A port which can provide Starship > > Construction is automatically able to provide any type of repairs for > > any shipboard system. If a port is able to provide Spaceship > > Construction, all systems except Jump Drive are automatically > > repairable at any level; use the table to determine if Jump Drive > > repairs are possible..." > > > > Can a port with a Starship Construction facility provide repairs to > > spaceships? > > > > My feeling is that a Starship Construction facility can repair all > > spaceship shipboard systems. > > > > Can a Spaceship Construction facility provided repair to the jump > > drive provided it can pass the required target number from the > > Starport Contents Table on 2D6? > > > > Tom Rux > > > From what you've quoted, a starshipyard can repair _any_ shipboard > system, _without qualification_ as to whether it's installed aboard a > starship or spaceship (or small craft for that matter) - so yes, > starshipyards can fix spaceships. Whether a given starshipyard takes > the work itself or palms the vessel off to a spaceshipyard in system > would be a matter for the GM. I agree that the GM would need to making a ruling one way or the other. > > Again from what you've quoted, I'd say yes - making the roll means the > spaceshipyard in question can role-play as a starshipyard for the > duration of the repair job. The question is then begged - why isn't the > yard in question officially a starshipyard? My guess is that the spaceship yard may have removed a starship's damaged jump drive and had the components in the scrap pile or scrap yard. tom Ru