Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 15:59 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Alex Goodwin (02 Sep 2020 16:18 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (02 Sep 2020 19:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Ethan McKinney (02 Sep 2020 21:00 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 21:21 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 21:15 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (03 Sep 2020 06:04 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Phil Pugliese (03 Sep 2020 10:46 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:22 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 11:00 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 15:54 UTC)
(missing)
Re: [TML] Complete Starport by J. Andrew Keith James Catchpole (03 Sep 2020 16:29 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 18:10 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (03 Sep 2020 18:11 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 19:50 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Jeff Zeitlin (03 Sep 2020 22:23 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Phil Pugliese (04 Sep 2020 01:29 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Peter Vernon (04 Sep 2020 01:56 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (04 Sep 2020 13:44 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Peter Vernon (05 Sep 2020 19:07 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (05 Sep 2020 19:20 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:14 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 15:54 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Alex Goodwin (03 Sep 2020 16:14 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 19:44 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (04 Sep 2020 02:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 20:48 UTC)

Re: [TML] Complete Starport by J. Andrew Keith Alex Goodwin 02 Sep 2020 16:18 UTC

On 3/9/20 1:59 am, Thomas RUX wrote:
> Hi all,
>
> I'm working my way through J. Andrew Keith's Complete Starport
> Supplementary Material for MT published in Far & Away No. 1 April 1990
> pp. 20-25.
>
> I am putting together a spreadsheet to automate the process and I have
> gotten to the Repairs and Maintenance. During the build I've found one
> possible bit of errata and I need some help figuring out part of
> Repairs and Maintenance instructions.
>
> Errata:
> Traffic: "Traffic at a given starport is found by making a 2D6 die
> roll, applying a modifier given for the port type in question,and
> multiplying the result by 10. The result is a percentage of the berths
> at the port (from 0% to 150%) currently filled by available traffic.
>
> On the Starport Contents Table a Port Type A has a Traffic DM of +4.
> If the 2D6 roll is 12 and the Port type is A DM is +4 then the
> percentage of berths filled is 16 x 10 = 160%. The DM for a Port Type
> A should be 3 versus 4 which will then  agree with the (from 0% to 150%).

Da Famous Tom R,

I see your argument for the +3 DM on consistency grounds.  On upside,
that port _must_ be busy to fill more than 100% of its berths.

>
> Instructions:
> "Repairs and Maintenance: ...A port which can provide Starship
> Construction is automatically able to provide any type of repairs for
> any shipboard system. If a port is able to provide Spaceship
> Construction, all systems except Jump Drive are automatically
> repairable at any level; use the table to determine if Jump Drive
> repairs are possible..."
>
> Can a port with a Starship Construction facility provide repairs to
> spaceships?
>
> My feeling is that a Starship Construction facility can repair all
> spaceship shipboard systems.
>
> Can a Spaceship Construction facility provided repair to the jump
> drive provided it can pass the required target number from the
> Starport Contents Table on 2D6?
>
> Tom Rux
>
From what you've quoted, a starshipyard can repair _any_ shipboard
system, _without qualification_ as to whether it's installed aboard a
starship or spaceship (or small craft for that matter) - so yes,
starshipyards can fix spaceships.  Whether a given starshipyard takes
the work itself or palms the vessel off to a spaceshipyard in system
would be a matter for the GM.

Again from what you've quoted, I'd say yes - making the roll means the
spaceshipyard in question can role-play as a starshipyard for the
duration of the repair job.  The question is then begged - why isn't the
yard in question officially a starshipyard?

Alex