On 3/9/20 1:59 am, Thomas RUX wrote: > Hi all, > > I'm working my way through J. Andrew Keith's Complete Starport > Supplementary Material for MT published in Far & Away No. 1 April 1990 > pp. 20-25. > > I am putting together a spreadsheet to automate the process and I have > gotten to the Repairs and Maintenance. During the build I've found one > possible bit of errata and I need some help figuring out part of > Repairs and Maintenance instructions. > > Errata: > Traffic: "Traffic at a given starport is found by making a 2D6 die > roll, applying a modifier given for the port type in question,and > multiplying the result by 10. The result is a percentage of the berths > at the port (from 0% to 150%) currently filled by available traffic. > > On the Starport Contents Table a Port Type A has a Traffic DM of +4. > If the 2D6 roll is 12 and the Port type is A DM is +4 then the > percentage of berths filled is 16 x 10 = 160%. The DM for a Port Type > A should be 3 versus 4 which will then agree with the (from 0% to 150%). Da Famous Tom R, I see your argument for the +3 DM on consistency grounds. On upside, that port _must_ be busy to fill more than 100% of its berths. > > Instructions: > "Repairs and Maintenance: ...A port which can provide Starship > Construction is automatically able to provide any type of repairs for > any shipboard system. If a port is able to provide Spaceship > Construction, all systems except Jump Drive are automatically > repairable at any level; use the table to determine if Jump Drive > repairs are possible..." > > Can a port with a Starship Construction facility provide repairs to > spaceships? > > My feeling is that a Starship Construction facility can repair all > spaceship shipboard systems. > > Can a Spaceship Construction facility provided repair to the jump > drive provided it can pass the required target number from the > Starport Contents Table on 2D6? > > Tom Rux > From what you've quoted, a starshipyard can repair _any_ shipboard system, _without qualification_ as to whether it's installed aboard a starship or spaceship (or small craft for that matter) - so yes, starshipyards can fix spaceships. Whether a given starshipyard takes the work itself or palms the vessel off to a spaceshipyard in system would be a matter for the GM. Again from what you've quoted, I'd say yes - making the roll means the spaceshipyard in question can role-play as a starshipyard for the duration of the repair job. The question is then begged - why isn't the yard in question officially a starshipyard? Alex