I have as as summary from an article by Marc Miller as published in High Passage issue 5, titled Governments in Traveller which explains the reasoning behind the government codes: The original reason for these classifications is to better describe the characters interactions with the world governments. They do not deal with kings or presidents or heads of state; they deal with individual members of broad government mechanisms; they deal with office holders and employees whose attitudes and actions are shaped by the type of government they serve. As a result, travellers are rarely interested in the upper reaches of government; they want to know what they can expect from the governmental structure at their own level. If you want a more political science type list of governments, I recommend the list provided by GURPS Space 3rd edition, and as copied into GURPS Traveller Core rules, and expounded upon in GT:First In. I have a set of house rules for T5 to expand the description of the government, including details of their inner workings. Which I should publish as some point. It's about 6 pages, I wonder if Jeff would be interested. On 8/29/2020 10:48 PM, David Johnson wrote: > Tom Barclay wrote: > >> The shortcomings in the "Book 3" UWP system aren't so much a product of >> their simple, "paper and pencils" mechanics as they are the artifacts or >> remnants of designers who seemed to know a lot more about--or to be more >> interested in--ironmongery than, say, political science. . . . >> >> >> I don't quite think that's 100% true. Marc has had quite an interest in >> history which itself requires an awareness of politics and political 'science' >> (sorry, falls right in there with some other fuzzy so-called sciences). > > [Here's a separate response on these points.] > > Obviously, I'm not able to comment on Marc's understanding of political science > back in 1977--or that of any of the other Founders--but I will note here the > intrusion of your own subjective view which seems quite skeptical of . . . > "concreteness," shall we say, in the analysis of political systems. So let's > keep that apparent bias of yours in mind in this discussion. > >> I think the fact is the goal was to create some planets so they could play a >> game that involved (from what we see in adventures and magazines) : crime, >> scams, robbery, heists, blackmail, mercenary tickets, smuggling, solving >> mysteries, and some economic mini-games (trade, belting, etc). The focus was >> building planets so you could cycle from one to the other fast (versus going >> for depth). > > Again, I'm not able to guess at anyone's intentions but we can look at what they > created. A numerical value for "Government" which was generated by a 2D throw > (with -7 DM) and modified by the Population value as a positive DM. Thus, we get > that more populous worlds will tend to have a higher Government value as our > only conceptual guidance. So here's the list: > > 0 No government structure. > 1 Company/Corporation. > 2 Participating Democracy. > 3 Self-Perpetuating Oligarchy. > 4 Representative Democracy. > 5 Feudal Technocracy. > 6 Captive Government. > 7 Balkanization. > 8 Civil Service Bureaucracy. > 9 Impersonal Bureaucracy. > A Charismatic Dictator. > B Non-Charismatic Leader. > C Charismatic Oligarchy. > D Religious Dictatorship. > > Now the first few seem to make a sort of simplistic sense. "No government" fits > with a small populace if for no other reason than that as soon as two or three > folks start "cooperating" in some manner vis-a-vis the other folks you have > ~some~ sort of "government." > > We can argue about what "company/corporation" governance looks like but this > really makes no sense because any "corporation" is simply a legal and > administrative ~creation~ of some ~other~ government! (In the Imperium campaign > this "other government" must be the Imperium and therefore it's a world ruled by > the Imperium!) This has been commonly interpreted to mean a world ruled by an > off-world corporation but isn't that simply a particular instance of "captive > government"? We're only at No. 1. . . . > > Participating democracy--as in "demarchy" where everyone gets a direct say in > governance--fits well with a small populace but if we consider some commonly > understood examples of this--ancient Greece (or the ~antebellum~ U.S. where > black folks, brown folks, Indigenous folks and white women had no vote)--we > realize immediately that these are examples of a much larger society where > ~most~ of the folks didn't have much say in governance. Ancient Greece--and > ~antebellum~ America--was actually more of a "self-perpetuating oligarchy" in > which the oligarchs practiced "participating democracy" amongst themselves. So, > perhaps this type ~isn't~ particularly tied to a small populace. . . . > > Next is self-participating oligarchy and now I'm thoroughly confused. Why would > this type tend to have more populace than a "participating democracy"? We're at > No. 4. . . . > > I'm not going to talk about what a "feudal technocracy" is. (There are thousands > of words about it--to a mostly inconclusive end--in the old TML archives. In > hindsight, I'm convinced this was just a placeholder to enable H. Beam Piper's > Sword-Worlds to make an appearance.) Perhaps it's sort of "in the middle" from a > population standpoint because "feudal" tends to make us think of small groups > while "technocracy" seems like it ought to be a lot of folks. Regardless, no one > ever ran across this type of government in a political science course. . . . > > Next is captive government. Is this like the old Ukrainian Soviet Socialist > Republic? Pre-revolutionary America (or post-revolutionary British North > America)? Vichy France? Imperial Japan under post-war U.S. occupation? A League > of Nations mandate or a UN trust territory? The Dutch East Indies Company? The > Hudson Bay Company in Rupert's Land? It might be all of those and yet we still > know nothing about the actual ~governance~ within this captive system. Mostly, > it's "in the middle" too because there has to be a "larger polity" to be the > "captor" while there have to be enough folks for there to be some sort of > "government" which has been "captured." Again, not something you're ever going > to find as a type of government on a political science syllabus. > > Balkanization--now there's a "1970s" (or 1920s) term! You've already pointed out > the difficulties here so let's just note what else ~Book 3~ told us about this: > "the referee should generate the specific qualities of each territory on the > planet separately." Why this one is smack dab in the middle of the > population-modified scale is beyond me. . . . > > Then come the bureaucracies--again, not a term you will find being used to > describe a government type in a political science text. Just about ~all~ > governments have a "bureaucracy" of some sort, whether it be small town or the > European Union or the Population Level "A" People's Republic of China. Why an > "impersonal" bureaucracy would tend to be more populous than a "civil service" > bureaucracy is another mystery. (Notice the tendency though with democracy and > bureaucracy--and coming for dictatorship--for the "less attractive" version to > be the more populous polity or "larger" government.) > > Then come the "dictatorships" which are described ~specifically~ on the basis of > the personalities of the incumbent. That seems reasonable though it's been a > rare dictator who has managed to govern a large populace ~without~ a whole lot > of ~bureaucracy~. Now imagine your favourite (or least favourite, I guess) > dictatorship. Why would the leader who follows a "charismatic" dictator--Maduro > after Chavez, say, or Mubarak after Sadat--slightly tend to rule a more populous > polity? Here is more of the implied "smaller" equals "better" American > "small-government" ideology. > > Next is charismatic oligarchy. Is this Arthurian England under the Knights of > the Round Table? The U.S. under FDR's Democrats? Gaullist France? Yeltsin's > Russia? Toussaint's Haiti? The Mamluk Sultanate? Google? I have no idea. Nor do > I understand why such a government would tend to be more populace than a > dictatorship or a bureaucracy. . . . > > Finally, there is religious dictatorship, at the top of the list, making it > possible only on the most populous worlds. Can we look around today among the > most populous states and find a "religious dictatorship"? Iran ranks eighteenth > in population (twenty-four back in 1979). It seems like the last time we've seen > a government like this it would have been the Abbasid Caliphate or the Byzantine > Empire. Both are dwarfed in size by the modern world's most populous states. > (Canada has twice the population of the Abbasid Caliphate.) > > This is a system of categorization that can best be described as "eclectic." The > categorization itself, with a tendency toward higher populations at the higher > government types and smaller populations at the lower types is largely arbitrary > (and perhaps ideological itself). "More detail," used simply to expand upon > these fourteen options, will not bring much clarity or consistency. It's long > been understood that most of these government types can also be described by one > of the other types. A "company / corporate" government might be a "charismatic > dictatorship"--perhaps Apple under Jobs or Disney under Walt--or an "impersonal > bureaucracy--like your least favourite telecoms provider. A "charismatic > dictatorship" might be a "self-perpetuating oligarchy" or perhaps a "civil > service bureaucracy." It wanders on and on and on (or around and around and around). > > There's nothing "time bound" about the shortcomings here. The government type > system is a hodgepodge of layperson understandings of government types (the > "oligarchies" and "democracies" and "dictatorships"), efforts to kluge in > campaign elements ("company / corporate" and "captive" and, perhaps, even > "feudal technocracy"), and stereotypical American small-government > libertarianism (why the "ugly" government types tend to congregate at the higher > population end of the scale--and why Government code is a +DM for law level, > which is focused entirely on gun controls). An automation-enabled "deep dive" > into the details of "religious dictatorship" or "participating democracy" or, > for heaven's sake, "balkanization" isn't going to fix any of this. The > shortcomings here are conceptual. > > When I was in graduate school there was an annual debate between a professor and > a grad student on the premise of whether or not political science was "science." > I always found it sort of silly and wondered why (American) political scientists > found that sort of question to be so important. (I think the answer has > something to do with ~their~ professors' experience of McCarthyism, but that's a > whole other story.) The fact remains that the "study of politics" isn't "fuzzy" > or "soft" even if it can't test its hypotheses any better than an evolutionary > biologist or archaeologist or astronomer can. Someone with an understanding of > political science that was as robust as was the understanding of Traveller's > Founders about ironmongery and small unit tactics would have created something > rather different from what we see for government types in ~Book 3~ (and in the > ~MegaTraveller Referee's Manual~). > > Cheers, > > David > -- > "Well, we don't use the word government very much. We talk a lot about authority > and sovereignty, and I'm afraid we burn entirely too much powder over it, but > government always seems to us like sovereignty interfering in matters that don't > concern it. As long as sovereignty maintains a reasonable semblance of good > public order and makes the more serious forms of crime fairly hazardous for the > criminals, we're satisfied." - Lucas Trask (H. Beam Piper), ~Space Viking~ > > > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=QWmJ5KKpHa3MBU63jjs3knG6o9jLMkSu > -- Thomas Jones-Low Work: xxxxxx@softstart.com Home: xxxxxx@gmail.com