On 2020-08-27 23:07, David Johnson wrote: > I can get behind that project but I don't believe things like UWPs--and other "paper and pencil" parts--are the clunky bits.;) First, I only discovered Traveller (and UPP and UWP) in 2014, through the LBB, even though I started tabletop RPG in the 80s. To me UWP and UPP are a clever mechanic to convey a lot of background with little information. Kind a like the clever coding from early video games in the 80s when a game like Elite had a lot of planets and worlds, but very little memory to work with. I'm using Elite as an example because it is really what we are talking about: describing an interstellar game universe using as little memory as possible (or even in that case as little computation as possible). UPP and UWP are the kind of design bits in Traveller that caught my eyes. Hub