Starports
Thomas RUX
(18 Aug 2020 19:59 UTC)
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Re: [TML] Starports
Alex Goodwin
(19 Aug 2020 15:11 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 17:02 UTC)
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Re: [TML] Starports
Kelly St. Clair
(19 Aug 2020 17:32 UTC)
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Re: [TML] Starports
Alex Goodwin
(19 Aug 2020 17:55 UTC)
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Re: [TML] Starports
Thomas RUX
(20 Aug 2020 22:46 UTC)
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Re: [TML] Starports
Alex Goodwin
(21 Aug 2020 10:10 UTC)
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Re: [TML] Starports
Thomas RUX
(21 Aug 2020 14:29 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(21 Aug 2020 16:25 UTC)
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Re: [TML] Starports
Rupert Boleyn
(21 Aug 2020 18:44 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(22 Aug 2020 02:24 UTC)
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Re: [TML] Starports
Rupert Boleyn
(22 Aug 2020 02:53 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(22 Aug 2020 06:36 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(22 Aug 2020 14:50 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(22 Aug 2020 14:18 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(22 Aug 2020 16:00 UTC)
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Re: [TML] Starports
Phil Pugliese
(22 Aug 2020 21:01 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(23 Aug 2020 03:14 UTC)
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Re: [TML] Starports
Phil Pugliese
(23 Aug 2020 16:27 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(23 Aug 2020 18:21 UTC)
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Re: [TML] Starports
Phil Pugliese
(23 Aug 2020 23:20 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(25 Aug 2020 00:24 UTC)
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Re: [TML] Starports
Phil Pugliese
(24 Aug 2020 00:14 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(24 Aug 2020 22:33 UTC)
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Re: [TML] Starports
Rupert Boleyn
(25 Aug 2020 01:52 UTC)
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Re: [TML] Starports
Phil Pugliese
(25 Aug 2020 03:10 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(25 Aug 2020 10:17 UTC)
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Re: [TML] Starports
Phil Pugliese
(25 Aug 2020 02:53 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(25 Aug 2020 10:38 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(25 Aug 2020 18:41 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(25 Aug 2020 18:50 UTC)
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Re: [TML] Starports
Phil Pugliese
(26 Aug 2020 11:22 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(26 Aug 2020 12:32 UTC)
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Re: [TML] Starports
Phil Pugliese
(26 Aug 2020 17:48 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(26 Aug 2020 18:08 UTC)
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Re: [TML] Starports
Phil Pugliese
(26 Aug 2020 20:09 UTC)
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Re: [TML] Starports
Alex Goodwin
(22 Aug 2020 09:26 UTC)
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Re: [TML] Starports
Thomas RUX
(22 Aug 2020 15:35 UTC)
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Re: [TML] Starports
Alex Goodwin
(22 Aug 2020 16:12 UTC)
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Re: [TML] Starports
Thomas RUX
(22 Aug 2020 21:32 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(23 Aug 2020 03:33 UTC)
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Re: [TML] Starports
Phil Pugliese
(23 Aug 2020 16:35 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(23 Aug 2020 18:28 UTC)
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Re: [TML] Starports
Alex Goodwin
(23 Aug 2020 05:20 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(23 Aug 2020 09:27 UTC)
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Re: [TML] Starports
Alex Goodwin
(23 Aug 2020 09:56 UTC)
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Re: [TML] Starports
Thomas RUX
(28 Aug 2020 16:08 UTC)
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Re: [TML] Starports
Timothy Collinson
(28 Aug 2020 16:53 UTC)
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Interstellar Wars Timelines (was Starports)
Alex Goodwin
(28 Aug 2020 17:05 UTC)
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Re: [TML] Interstellar Wars Timelines (was Starports)
Thomas RUX
(29 Aug 2020 02:54 UTC)
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Re: [TML] Interstellar Wars Timelines (was Starports)
Kenneth Barns
(29 Aug 2020 23:41 UTC)
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Re: [TML] Starports
Thomas RUX
(26 Aug 2020 16:17 UTC)
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Re: [TML] Starports Alex Goodwin (26 Aug 2020 18:05 UTC)
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Re: [TML] Starports
Thomas RUX
(26 Aug 2020 18:57 UTC)
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Re: [TML] Starports
hemdian
(19 Aug 2020 19:10 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 19:42 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 20:16 UTC)
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Re: [TML] Starports
Thomas RUX
(19 Aug 2020 20:51 UTC)
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Re: [TML] Starports
Jeff Zeitlin
(19 Aug 2020 21:26 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 21:44 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 22:13 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 22:22 UTC)
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Re: [TML] Starports
Thomas RUX
(20 Aug 2020 02:31 UTC)
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Re: [TML] Starports
Phil Pugliese
(20 Aug 2020 04:22 UTC)
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On 27/8/20 2:17 am, Thomas RUX wrote: > Halo Alex, > > (My greeting of Halo versus Hello came from one of the trivia shows that indicated that someplace in Texas passed a law that Halo was to be substituted for Hello. The change also adds a new salutation.) > > My apologies for being slow on the reply, unfortunately there are a number of factors that are impacting on trying to keep up. This thing called "life" often gets in the way. No huhu. >> For reasons probably relating to lack of sufficient coffee, I read that >> as "curried gun powder-impregnated". > No, your low caffeine level had nothing to due with reading that the paper used in the Bearing Time Recorder (BTR) was supposedly impregnated with a very small quantity of gunpowder. A belt with a metal needle rotated across the paper which sat on top of a metal plate. The sound energy received by the hydrophones got converted to electrical energy. The received electrical energy was split part going to the BTR which as the needle passed over the paper would close the circuit and set off the gunpowder. That brings to mind a Goon Show takeoff: *sensors find something* *needle loses its mind* *KA-BLAM* then either: Da Famous Tom R: "That's why they call 'em bangers". or Captain: "Rux, no smoking on board." > <snip range bandage> > CRB 2e p. 151/PDF 152 under the heading of Sensor Types provides "the types of sensors commonly found on spacecraft across Tech Levels." > > Visual (all): Electronically-enhanced telescopes. > Thermal (all): Picking up heat emissions. > Active Radar/Lidar (all): Detects physical objects. Active use bounces beams off a target and thus makes it easier to be seen (DM+2 to Electronics (sensors) checks to be > detected in return). > NAS (very advanced): Neural Activity Scanner. Detects neural activity and intelligence. > Densitometers (advanced): Determines internal structure and makeup of an object through its natural gravity. > > I did not find any information in CRB 2e on what EM stands for or what it detects. Referring back to MT I believe EM means electromagnet emissions and detects the emissions in the bands for radio, IR , visible light, UV, and X-ray. > > CRB 2e does not describe what Passive Radar/Lidar sensors are but as a guess they the receivers of radar/lidar used to passively detect and triangulate a target's bearing and range when it is using actively using them. > > At ranges over 50,000 km the only sensors capable of detecting a contact would be visual and thermal and would provide minimal details. The visual sensor's minimal detail is a basic outline and a thermal sensor's minimal detail is hot or cold overall. > > Das Boote has a J-2 drive which places the starship at TL 10 which indicates that it's MgT CRB 2e sensor suite has visual, thermal, EM, and active/passive Radar/Lidar systems. Yup, the Paradise had fairly basic sensor kit. They've since upgraded to milspec kit (adding jammers, getting rid of the -2 DM and refitted to get rid of the non-Jump-drive quirks). From what I can dig out of the CRB (p150 of the PDF), going active bumps up the detail return on radar/lidar by one step, within Very Long range. EM sensors already have that level of detail, and don't light you up. If what you've said about EM sensor arrays holds true, how do they NOT subsume plain old radar/lidar? (IIRC, GURPS called these active/passive electromagnetic sensor arrays back in 3E Ultratech days). > > Per PDF MgT HG 2e p. 19 Step 7: A TL 9 Civilian Grade Sensor Suite is composed of LIDAR and RADAR. Combining the CRB 2e information with HG 2e in my estimation Das Boote's sensor suite has visual, thermal, EM, and active/passive Radar/Lidar systems. > > MgT HG 2e System Defence and Sensors p. 24/PDF 25 extends CRB 2e's range bands as follows > > Distant (50,0001-300,000 km; Very Distant (up to 5,000,000 km): All Electronic (sensors) checks become Formidable (14+), and Far over 5,000,000 km): At these ranges, sensors can spot the signature of ships making jumps (inbound or outbound), and can determine only whether a contact is a ship or other similar-sized astronomical body. In either case, sensors will only be able to determine the size of the contact to the nearest 10,000 tons. > > <snip> > I have made a quick review of The Great Rift Book DSE Handbook PDF and I did not see how the sensor rules from CRB 2e and MgT HG 2e are being used. > > snip Welcome to MGT2's internal umm.... consistency... yeah, that's it. I've been house-ruling with abandon. I had planned to give the PCs some space combat and having to run like the clappers from inbound nuclear missiles (one or more nuclear devices initiating nearby would explain misjump nicely). I did NOT count on the experienced engineer, Nikki, mucking up the Jump roll and triggering The Goofy Holler three jumps early. > > Tom Rux > ----- Alex