Hello Jeff Zeitlin, > On 08/22/2020 11:52 AM Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote: > > > It's been noted that the meanings of the lower classes of starport code in > the UWP has varied over time. > > Based on my recollection of the generalized meaning of each code, and > taking into account at least one major change that has occurred, I propose > the following mild modification of the UWP starport codes: The only Starport Type code that, as far as I can tell, has varied is for Type X. The variation occurred in CT LBB 6 Scouts and carried over to MT and TNE. T4, T20, and T5 returned to the Starport definitions originally printed in CT LBB 3 1977/1981. GT Core Rule Book p. 123 converts CT Type X to Class 0 and refers you to GURPS Space p. 171, which is actually found on p. 97. MgT Core Rule Book 2e appears to be based on CT LBB 3. > > I should note that given my "druthers", I would _not_ assume that a > shipyard was part of the starport. However, the standard does, so... > > (This should probably be read in association with my article "Extending the > UWP: Starports", Freelance Traveller, May 2013rp, and > http://www.freelancetraveller.com/features/rules/expuwp/starports.html) Thank you for the link and nice work. > > CODES FOR DESIGNATED MAIN STARPORT IN A SYSTEM: > A: Best class of starport. All facilities for both goods and passengers are > available, at the best quality. The associated shipyard is capable of > building jump-capable ships. Both orbital and ground components exist. > > B: Very Good starport; all facilities for both goods and passegers are > available, but only at "good" quality, not necessarily the best (think > local 'chrome diner' rather than Chateau Nez-retroussé, for example). > The associated shipyard can build spacecraft, but not jump-capable > ships. Both orbital and ground components exist. > > C: Adequate starport. Most basic facilities for goods and passengers are > available, but probably of indifferent quality (e.g., McDonald's, not > the local 'chrome diner'), and some of the more specialized services > (e.g., special environment handling) are not available. Refined fuel may > not be available. There is no associated shipyard, and an orbital > component may not exist. > > D: Minimal starport. Basic facilities for goods and passengers may have > some omissions, which must be filled in by visiting ships, if they're > needed at all. There is no associated shipyard, refined fuel won't be > available, and even unrefined fuel may only be available through "raw > sourcing" (e.g., sucking it up directly from a lake in the > extraterritoriality zone, rather than from cleaned tanked water). > > E: Marked Landing Area, known to be solid enough to support a starship. No > facilities. No associated shipyard. No formal availability of fuel, but > if there's a lake, river, or seashore in the extraterritoritality zone, > feel free. > > X: INTERDICTED. Landing forbidden. Facilities unknown or irrelevant. Should > be accompanied by a TAS Red Zone indication. Comparing the Spinward Marches Sector Map on the inside cover of the MT Players Manual shows Victoria as a red zone with a starport type X and travellermap.com shows Victoria having a type D which is using T5. > > NEW CODE: > 0: No defined landing area, but world is not interdicted. No facilities. > Use this code instead of X if the UWP does not include a TAS Red Zone > indication. I agree that 0 would be appropriate there is no indication that a port of any type is present. > > NEW CODES FOR SUBORDINATE STARPORTS IN A SYSTEM: > 1: Equivalent to Class A or B. May not have a shipyard, but will have > repair facilities matching those of the main starport. This replaces the > "spaceport" code of F. > > 2: Equivalent to Class C. This replaces the "spaceport" code of G. > > 3: Equivalent to Class D or E. This replaces the "spaceport" code of H. > > Z: Subordinate starport known to exist, but access forbidden, regardless of > main port classification. (e.g., in systems with Naval bases, the > presence of a separate base starport is noted with this code; if the > base uses a segregated area of the main port, the main port code is > reported.) NOTE: THIS IS NOT A REPLACEMENT FOR THE "SPACEPORT" CODE OF > Y; I NOW CONSIDER THAT CODE TO BE MEANINGLESS - USE CODE 0 INSTEAD. I'm still pondering this section. Tom Rux