It's been noted that the meanings of the lower classes of starport code in the UWP has varied over time. Based on my recollection of the generalized meaning of each code, and taking into account at least one major change that has occurred, I propose the following mild modification of the UWP starport codes: I should note that given my "druthers", I would _not_ assume that a shipyard was part of the starport. However, the standard does, so... (This should probably be read in association with my article "Extending the UWP: Starports", Freelance Traveller, May 2013rp, and http://www.freelancetraveller.com/features/rules/expuwp/starports.html) CODES FOR DESIGNATED MAIN STARPORT IN A SYSTEM: A: Best class of starport. All facilities for both goods and passengers are available, at the best quality. The associated shipyard is capable of building jump-capable ships. Both orbital and ground components exist. B: Very Good starport; all facilities for both goods and passegers are available, but only at "good" quality, not necessarily the best (think local 'chrome diner' rather than Chateau Nez-retroussé, for example). The associated shipyard can build spacecraft, but not jump-capable ships. Both orbital and ground components exist. C: Adequate starport. Most basic facilities for goods and passengers are available, but probably of indifferent quality (e.g., McDonald's, not the local 'chrome diner'), and some of the more specialized services (e.g., special environment handling) are not available. Refined fuel may not be available. There is no associated shipyard, and an orbital component may not exist. D: Minimal starport. Basic facilities for goods and passengers may have some omissions, which must be filled in by visiting ships, if they're needed at all. There is no associated shipyard, refined fuel won't be available, and even unrefined fuel may only be available through "raw sourcing" (e.g., sucking it up directly from a lake in the extraterritoriality zone, rather than from cleaned tanked water). E: Marked Landing Area, known to be solid enough to support a starship. No facilities. No associated shipyard. No formal availability of fuel, but if there's a lake, river, or seashore in the extraterritoritality zone, feel free. X: INTERDICTED. Landing forbidden. Facilities unknown or irrelevant. Should be accompanied by a TAS Red Zone indication. NEW CODE: 0: No defined landing area, but world is not interdicted. No facilities. Use this code instead of X if the UWP does not include a TAS Red Zone indication. NEW CODES FOR SUBORDINATE STARPORTS IN A SYSTEM: 1: Equivalent to Class A or B. May not have a shipyard, but will have repair facilities matching those of the main starport. This replaces the "spaceport" code of F. 2: Equivalent to Class C. This replaces the "spaceport" code of G. 3: Equivalent to Class D or E. This replaces the "spaceport" code of H. Z: Subordinate starport known to exist, but access forbidden, regardless of main port classification. (e.g., in systems with Naval bases, the presence of a separate base starport is noted with this code; if the base uses a segregated area of the main port, the main port code is reported.) NOTE: THIS IS NOT A REPLACEMENT FOR THE "SPACEPORT" CODE OF Y; I NOW CONSIDER THAT CODE TO BE MEANINGLESS - USE CODE 0 INSTEAD. ®Traveller is a registered trademark of Far Future Enterprises, 1977-2020. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)