Alternate Starport Codes Jeff Zeitlin (22 Aug 2020 18:52 UTC)
Re: [TML] Alternate Starport Codes Thomas RUX (22 Aug 2020 23:52 UTC)
Re: [TML] Alternate Starport Codes Jeff Zeitlin (23 Aug 2020 22:24 UTC)
Re: [TML] Alternate Starport Codes kaladorn@xxxxxx (23 Aug 2020 04:04 UTC)
Re: [TML] Alternate Starport Codes Jeff Zeitlin (23 Aug 2020 23:01 UTC)
Re: [TML] Alternate Starport Codes kaladorn@xxxxxx (25 Aug 2020 00:17 UTC)
Re: [TML] Alternate Starport Codes Phil Pugliese (25 Aug 2020 03:03 UTC)
Re: [TML] Alternate Starport Codes kaladorn@xxxxxx (25 Aug 2020 05:50 UTC)
Re: [TML] Alternate Starport Codes Jeff Zeitlin (25 Aug 2020 11:02 UTC)
Re: [TML] Alternate Starport Codes Thomas Jones-Low (25 Aug 2020 04:16 UTC)
Re: [TML] Alternate Starport Codes Rupert Boleyn (25 Aug 2020 04:50 UTC)
Re: [TML] Alternate Starport Codes kaladorn@xxxxxx (25 Aug 2020 05:42 UTC)
Re: [TML] Alternate Starport Codes Kelly St. Clair (25 Aug 2020 07:42 UTC)
Re: [TML] Alternate Starport Codes Timothy Collinson (25 Aug 2020 09:46 UTC)
Re: [TML] Alternate Starport Codes Alex Goodwin (25 Aug 2020 15:03 UTC)
Re: [TML] Alternate Starport Codes Timothy Collinson (25 Aug 2020 15:18 UTC)
Re: [TML] Alternate Starport Codes Alex Goodwin (25 Aug 2020 15:42 UTC)
Re: [TML] Alternate Starport Codes Timothy Collinson (25 Aug 2020 15:59 UTC)
Re: [TML] Alternate Starport Codes Postmark (25 Aug 2020 19:25 UTC)
Re: [TML] Alternate Starport Codes Jeff Zeitlin (25 Aug 2020 15:42 UTC)
Re: [TML] Alternate Starport Codes Timothy Collinson (25 Aug 2020 16:01 UTC)
Re: [TML] Alternate Starport Codes Alex Goodwin (25 Aug 2020 16:31 UTC)
Re: [TML] Alternate Starport Codes Jeff Zeitlin (25 Aug 2020 17:06 UTC)
Re: [TML] Alternate Starport Codes kaladorn@xxxxxx (25 Aug 2020 18:39 UTC)
[TML] UWPs (was: Alternate Starport Codes) Kelly St. Clair (26 Aug 2020 05:21 UTC)
Re: [TML] UWPs Kelly St. Clair (26 Aug 2020 05:28 UTC)
Re: [TML] UWPs Kelly St. Clair (26 Aug 2020 05:36 UTC)
Last Century Game (was: UWPs) David Johnson (27 Aug 2020 00:40 UTC)
Re: [TML] Last Century Game (was: UWPs) kaladorn@xxxxxx (27 Aug 2020 02:56 UTC)
Re: [TML] Last Century Game (was: UWPs) David Johnson (28 Aug 2020 03:08 UTC)
Re: [TML] Last Century Game (was: UWPs) kaladorn@xxxxxx (28 Aug 2020 04:19 UTC)
(missing)
Re: [TML] Last Century Game (was: UWPs) Thomas RUX (28 Aug 2020 13:39 UTC)
Re: [TML] Last Century Game (was: UWPs) David Johnson (29 Aug 2020 03:37 UTC)
Re: [TML] Last Century Game (was: UWPs) kaladorn@xxxxxx (29 Aug 2020 05:00 UTC)
Re: [TML] Last Century Game (was: UWPs) David Johnson (29 Aug 2020 18:17 UTC)
(missing)
Re: [TML] Balkanization and other Book 3 Gov'ts David Johnson (30 Aug 2020 23:07 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Phil Pugliese (30 Aug 2020 23:55 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Rupert Boleyn (31 Aug 2020 00:51 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Kelly St. Clair (30 Aug 2020 20:02 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts kaladorn@xxxxxx (30 Aug 2020 20:44 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Jeff Zeitlin (30 Aug 2020 21:11 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Phil Pugliese (30 Aug 2020 21:42 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts David Johnson (30 Aug 2020 22:50 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Rupert Boleyn (31 Aug 2020 00:39 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Thomas Jones-Low (30 Aug 2020 20:33 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Jeff Zeitlin (30 Aug 2020 21:12 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Rupert Boleyn (06 Sep 2020 02:45 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Kenneth Barns (06 Sep 2020 11:05 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Timothy Collinson (06 Sep 2020 11:40 UTC)
Re: [TML] Balkanization and other Book 3 Gov'ts Jim Catchpole (06 Sep 2020 12:15 UTC)
Re: [TML] Last Century Game (was: UWPs) David Johnson (01 Sep 2020 01:18 UTC)
Re: [TML] Last Century Game Hubert Figuiere (28 Aug 2020 15:39 UTC)
Re: [TML] Last Century Game Phil Pugliese (28 Aug 2020 16:11 UTC)
Re: [TML] Last Century Game Timothy Collinson (28 Aug 2020 16:39 UTC)
Re: [TML] Last Century Game Jeff Zeitlin (28 Aug 2020 16:50 UTC)
Re: [TML] Last Century Game kaladorn@xxxxxx (28 Aug 2020 17:43 UTC)
Re: [TML] UWPs kaladorn@xxxxxx (26 Aug 2020 06:20 UTC)
Re: [TML] UWPs Phil Pugliese (26 Aug 2020 17:21 UTC)
Re: [TML] UWPs kaladorn@xxxxxx (27 Aug 2020 02:45 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) kaladorn@xxxxxx (26 Aug 2020 06:14 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) Christopher Sean Hilton (27 Aug 2020 16:26 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) Christopher Sean Hilton (27 Aug 2020 16:37 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) kaladorn@xxxxxx (27 Aug 2020 17:03 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) David Johnson (28 Aug 2020 03:10 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) Timothy Collinson (28 Aug 2020 10:30 UTC)
Re: [TML] UWPs Thomas Jones-Low (28 Aug 2020 12:18 UTC)
Re: [TML] UWPs Christopher Sean Hilton (28 Aug 2020 15:46 UTC)
Re: [TML] UWPs kaladorn@xxxxxx (28 Aug 2020 16:19 UTC)
Re: [TML] UWPs Timothy Collinson (28 Aug 2020 16:50 UTC)
When RPG's become CRPG's... Phil Pugliese (28 Aug 2020 22:05 UTC)
Re: [TML] When RPG's become CRPG's... Thomas RUX (29 Aug 2020 23:02 UTC)
Re: [TML] When RPG's become CRPG's... Thomas RUX (29 Aug 2020 23:08 UTC)
Re: [TML] When RPG's become CRPG's... Phil Pugliese (30 Aug 2020 00:01 UTC)
Re: [TML] When RPG's become CRPG's... Thomas RUX (30 Aug 2020 02:53 UTC)
Re: [TML] When RPG's become CRPG's... Phil Pugliese (29 Aug 2020 23:09 UTC)
Re: [TML] When RPG's become CRPG's... Hubert Figuiere (30 Aug 2020 00:31 UTC)
Re: [TML] When RPG's become CRPG's... Thomas RUX (30 Aug 2020 02:56 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) David Johnson (29 Aug 2020 03:50 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) kaladorn@xxxxxx (29 Aug 2020 05:08 UTC)
Sig file (was: UWPs) David Johnson (30 Aug 2020 03:00 UTC)
Re: [TML] Sig file (was: UWPs) kaladorn@xxxxxx (30 Aug 2020 04:04 UTC)
Re: [TML] UWPs (was: Alternate Starport Codes) Timothy Collinson (31 Aug 2020 10:13 UTC)

Alternate Starport Codes Jeff Zeitlin 22 Aug 2020 18:52 UTC

It's been noted that the meanings of the lower classes of starport code in
the UWP has varied over time.

Based on my recollection of the generalized meaning of each code, and
taking into account at least one major change that has occurred, I propose
the following mild modification of the UWP starport codes:

I should note that given my "druthers", I would _not_ assume that a
shipyard was part of the starport. However, the standard does, so...

(This should probably be read in association with my article "Extending the
UWP: Starports", Freelance Traveller, May 2013rp, and
http://www.freelancetraveller.com/features/rules/expuwp/starports.html)

CODES FOR DESIGNATED MAIN STARPORT IN A SYSTEM:
A: Best class of starport. All facilities for both goods and passengers are
   available, at the best quality. The associated shipyard is capable of
   building jump-capable ships. Both orbital and ground components exist.

B: Very Good starport; all facilities for both goods and passegers are
   available, but only at "good" quality, not necessarily the best (think
   local 'chrome diner' rather than Chateau Nez-retroussé, for example).
   The associated shipyard can build spacecraft, but not jump-capable
   ships. Both orbital and ground components exist.

C: Adequate starport. Most basic facilities for goods and passengers are
   available, but probably of indifferent quality (e.g., McDonald's, not
   the local 'chrome diner'), and some of the more specialized services
   (e.g., special environment handling) are not available. Refined fuel may
   not be available. There is no associated shipyard, and an orbital
   component may not exist.

D: Minimal starport. Basic facilities for goods and passengers may have
   some omissions, which must be filled in by visiting ships, if they're
   needed at all. There is no associated shipyard, refined fuel won't be
   available, and even unrefined fuel may only be available through "raw
   sourcing" (e.g., sucking it up directly from a lake in the
   extraterritoriality zone, rather than from cleaned tanked water).

E: Marked Landing Area, known to be solid enough to support a starship. No
   facilities. No associated shipyard. No formal availability of fuel, but
   if there's a lake, river, or seashore in the extraterritoritality zone,
   feel free.

X: INTERDICTED. Landing forbidden. Facilities unknown or irrelevant. Should
   be accompanied by a TAS Red Zone indication.

NEW CODE:
0: No defined landing area, but world is not interdicted. No facilities.
   Use this code instead of X if the UWP does not include a TAS Red Zone
   indication.

NEW CODES FOR SUBORDINATE STARPORTS IN A SYSTEM:
1: Equivalent to Class A or B. May not have a shipyard, but will have
   repair facilities matching those of the main starport. This replaces the
   "spaceport" code of F.

2: Equivalent to Class C. This replaces the "spaceport" code of G.

3: Equivalent to Class D or E. This replaces the "spaceport" code of H.

Z: Subordinate starport known to exist, but access forbidden, regardless of
   main port classification. (e.g., in systems with Naval bases, the
   presence of a separate base starport is noted with this code; if the
   base uses a segregated area of the main port, the main port code is
   reported.) NOTE: THIS IS NOT A REPLACEMENT FOR THE "SPACEPORT" CODE OF
   Y; I NOW CONSIDER THAT CODE TO BE MEANINGLESS - USE CODE 0 INSTEAD.

®Traveller is a registered trademark of
Far Future Enterprises, 1977-2020. Use of
the trademark in this notice and in the
referenced materials is not intended to
infringe or devalue the trademark.

--
Jeff Zeitlin, Editor
Freelance Traveller
    The Electronic Fan-Supported Traveller® Resource
xxxxxx@freelancetraveller.com
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