Re: [TML] Starports
Thomas Jones-Low
(18 Aug 2020 21:50 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 00:08 UTC)
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Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 00:15 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 09:48 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 00:50 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 04:24 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 06:11 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 07:25 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 10:17 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 11:48 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 11:56 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 09:38 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 11:53 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 13:52 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 14:24 UTC)
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Re: [TML] Starports
Bruce Johnson
(19 Aug 2020 17:31 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 10:12 UTC)
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The other related option would be unexplored worlds. Which, by implication has zero population. If no one has visited, there won't be anyone to have placed a landing beacon. Which means if you find one, there is a mystery to be solved. On 8/18/2020 8:08 PM, Phil Pugliese - philpugliese at yahoo.com (via tml list) wrote: > I think it's reasonable that a system with zero POP just might have nothing > (class X) w/o being interdicted of otherwise restricted. > Also possible that there once WAS something there but it crapped out & no one > cared enough, or, perhaps, even knew, to repair/replace it. > > Now, of course, that assumes that there isn't any 'hidden' POP in the system. > One of the idiosyncrasies of the basic system stats, which I personally didn't > pick up for, literally, decades, is that the POP rating is ONLY for the world > where the "main" starport is located. Seemingly, there could also be a very HI > POP world also present with billions & billions of sophonts present but since > considered 'less important' would NOT be reflected by the basic system stats. > > --------------------------------------------------------------------------------------------------------------------------------------------- > > On Tuesday, August 18, 2020, 02:51:47 PM MST, Thomas Jones-Low > <xxxxxx@gmail.com> wrote: > > > You are not very far off. > > Class X port has always meant there is no port and no facilities available for > landing. Not even a beacon to indicate a landing spot may be available. > > What has happened over the years is people have pointed out just how fast and > easy it is to construct a Class E port. A flat space and a radio beacon. A > single cargo container can contain all the parts required. Even a Class D port > could be containerized into a dozen or so, and built on site. > > Which begs the question of why, if it's so simple to create a Class E port, > does the world not have one? And the simple explanation is the world is > interdicted and forbidden to land there. > > Getting unrefined fuel, assuming your ship has fuel scoops, is a matter of > finding an open body of water. So yes, you can land a ships with the scoops > anywhere and get as much unrefined fuel as you can pull in. See cover of the > Referee's Companion for the operation in progress. > > On 8/18/2020 3:59 PM, Thomas RUX wrote: > > Hello all, > > > > While reading The Complete Starport (front cover) by J. Andrew Keith in Far & > > Away Number 1 I stumbled across two items > > > > One of the items is that "...Class X ports are interdicted and not open to > > offworld traffic; hence these are not discussed here...." > > > > The text sent me to digging through the MT Referee's Manual. Looking on MT > > Referee's Manual p. 23 Universal World Profile Tables 2 Starports Table the Type > > X port Quality entry is None was agrees with CT. > > > > On Basic Mainworld Generation 1 Step 3 Mainworld Starport suggests on a 2D6 roll > > that Backwater, Standard, or Cluster systems do not have any starports. > > > > Basic Mainworld Generation 2 Step 17 Travel Zones p. 25 then throws a curve ball > > with the following text "Class X starports are almost always red zones." > > > > Per MT Referee's Manual p. 23 a world with a starport code of X does not have a > > starport. In my opinion the information in Step 17 p. 25 should be omitted. > > > > The other is about the availability of fuel at each starport/spaceport. In "The > > Complete Starport" J. Andrew Keith lists that Type E starports and Type H > > Spaceports have unrefined fuel available. IIRC one or more of Alex's AARs of his > > merry band of adventures landed on worlds with hydrographic codes of 1 or higher > > to refuel. > > > > Effectively those worlds did not have starports or spaceports which would be > > Starport Class X and Spaceport Class Y. The author added the note that > > "Unrefined fuel available if planet has hydrosphere 1+." > > > > How far out in a field am I on this one. > > > > Tom Rux > > > > > > > > ----- > > The Traveller Mailing List > > Archives at http://archives.simplelists.com/tml > > Report problems to xxxxxx@simplelists.com > <mailto:xxxxxx@simplelists.com> > > To unsubscribe from this list please go to > > http://archives.simplelists.com > > > f > > -- > Thomas Jones-Low > Work: xxxxxx@softstart.com <mailto:xxxxxx@softstart.com> > Home: xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com <mailto:xxxxxx@simplelists.com> > To unsubscribe from this list please go to > http://archives.simplelists.com > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=QWmJ5KKpHa3MBU63jjs3knG6o9jLMkSu > -- Thomas Jones-Low Work: xxxxxx@softstart.com Home: xxxxxx@gmail.com