Re: [TML] Starports Thomas Jones-Low (18 Aug 2020 21:50 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 00:08 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 00:15 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 09:48 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 00:50 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 04:24 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 06:11 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 07:25 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 10:17 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 11:48 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 11:56 UTC)
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Re: [TML] Starports
Thomas Jones-Low
(19 Aug 2020 09:38 UTC)
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Re: [TML] Starports
Rupert Boleyn
(19 Aug 2020 11:53 UTC)
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Re: [TML] Starports
kaladorn@xxxxxx
(19 Aug 2020 13:52 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 14:24 UTC)
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Re: [TML] Starports
Bruce Johnson
(19 Aug 2020 17:31 UTC)
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Re: [TML] Starports
Phil Pugliese
(19 Aug 2020 10:12 UTC)
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You are not very far off. Class X port has always meant there is no port and no facilities available for landing. Not even a beacon to indicate a landing spot may be available. What has happened over the years is people have pointed out just how fast and easy it is to construct a Class E port. A flat space and a radio beacon. A single cargo container can contain all the parts required. Even a Class D port could be containerized into a dozen or so, and built on site. Which begs the question of why, if it's so simple to create a Class E port, does the world not have one? And the simple explanation is the world is interdicted and forbidden to land there. Getting unrefined fuel, assuming your ship has fuel scoops, is a matter of finding an open body of water. So yes, you can land a ships with the scoops anywhere and get as much unrefined fuel as you can pull in. See cover of the Referee's Companion for the operation in progress. On 8/18/2020 3:59 PM, Thomas RUX wrote: > Hello all, > > While reading The Complete Starport (front cover) by J. Andrew Keith in Far & > Away Number 1 I stumbled across two items > > One of the items is that "...Class X ports are interdicted and not open to > offworld traffic; hence these are not discussed here...." > > The text sent me to digging through the MT Referee's Manual. Looking on MT > Referee's Manual p. 23 Universal World Profile Tables 2 Starports Table the Type > X port Quality entry is None was agrees with CT. > > On Basic Mainworld Generation 1 Step 3 Mainworld Starport suggests on a 2D6 roll > that Backwater, Standard, or Cluster systems do not have any starports. > > Basic Mainworld Generation 2 Step 17 Travel Zones p. 25 then throws a curve ball > with the following text "Class X starports are almost always red zones." > > Per MT Referee's Manual p. 23 a world with a starport code of X does not have a > starport. In my opinion the information in Step 17 p. 25 should be omitted. > > The other is about the availability of fuel at each starport/spaceport. In "The > Complete Starport" J. Andrew Keith lists that Type E starports and Type H > Spaceports have unrefined fuel available. IIRC one or more of Alex's AARs of his > merry band of adventures landed on worlds with hydrographic codes of 1 or higher > to refuel. > > Effectively those worlds did not have starports or spaceports which would be > Starport Class X and Spaceport Class Y. The author added the note that > "Unrefined fuel available if planet has hydrosphere 1+." > > How far out in a field am I on this one. > > Tom Rux > > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=QWmJ5KKpHa3MBU63jjs3knG6o9jLMkSu > f -- Thomas Jones-Low Work: xxxxxx@softstart.com Home: xxxxxx@gmail.com