Re: [TML] Starports Thomas Jones-Low (18 Aug 2020 21:50 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 00:08 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 00:15 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 09:48 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 00:50 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 04:24 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 06:11 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 07:25 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 10:17 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 11:48 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 11:56 UTC)
Re: [TML] Starports Thomas Jones-Low (19 Aug 2020 09:38 UTC)
Re: [TML] Starports Rupert Boleyn (19 Aug 2020 11:53 UTC)
Re: [TML] Starports kaladorn@xxxxxx (19 Aug 2020 13:52 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 14:24 UTC)
Re: [TML] Starports Bruce Johnson (19 Aug 2020 17:31 UTC)
Re: [TML] Starports Phil Pugliese (19 Aug 2020 10:12 UTC)

Re: [TML] Starports Thomas Jones-Low 18 Aug 2020 21:50 UTC

	You are not very far off.

	Class X port has always meant there is no port and no facilities available for
landing. Not even a beacon to indicate a landing spot may be available.

	What has happened over the years is people have pointed out just how fast and
easy it is to construct a Class E port. A flat space and a radio beacon. A
single cargo container can contain all the parts required. Even a Class D port
could be containerized into a dozen or so, and built on site.

	Which begs the question of why, if it's so simple to create a Class E port,
does the world not have one? And the simple explanation is the world is
interdicted and forbidden to land there.

	Getting unrefined fuel, assuming your ship has fuel scoops, is a matter of
finding an open body of water. So yes, you can land a ships with the scoops
anywhere and get as much unrefined fuel as you can pull in. See cover of the
Referee's Companion for the operation in progress.

On 8/18/2020 3:59 PM, Thomas RUX wrote:
> Hello all,
>
> While reading The Complete Starport (front cover) by  J. Andrew Keith in Far &
> Away Number 1 I stumbled across two items
>
> One of the items is that "...Class X ports are interdicted and not open to
> offworld traffic; hence these are not discussed here...."
>
> The text sent me to digging through the MT Referee's Manual. Looking on MT
> Referee's Manual p. 23 Universal World Profile Tables 2 Starports Table the Type
> X port Quality entry is None was agrees with CT.
>
> On Basic Mainworld Generation 1 Step 3 Mainworld Starport suggests on a 2D6 roll
> that Backwater, Standard, or Cluster systems do not have any starports.
>
> Basic Mainworld Generation 2 Step 17 Travel Zones p. 25 then throws a curve ball
> with the following text "Class X starports are almost always red zones."
>
> Per MT Referee's Manual  p. 23 a world with a starport code of X does not have a
> starport. In my opinion the information in Step 17 p. 25 should be omitted.
>
> The other is about the availability of fuel at each starport/spaceport. In "The
> Complete Starport" J. Andrew Keith lists that Type E starports and Type H
> Spaceports have unrefined fuel available. IIRC one or more of Alex's AARs of his
> merry band of adventures landed on worlds with hydrographic codes of 1 or higher
> to refuel.
>
> Effectively those worlds did not have starports or spaceports which would be
> Starport Class X and Spaceport Class Y. The author added the note that
> "Unrefined fuel available if planet has hydrosphere 1+."
>
> How far out in a field am I on this one.
>
> Tom Rux
>
>
>
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f

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         Thomas Jones-Low
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