High/Low gaming Alex Goodwin (09 Jul 2020 11:37 UTC)
Re: [TML] High/Low gaming Jeff Zeitlin (09 Jul 2020 15:43 UTC)
Re: [TML] High/Low gaming Kelly St. Clair (09 Jul 2020 18:35 UTC)
Re: [TML] High/Low gaming Timothy Collinson (09 Jul 2020 21:33 UTC)

High/Low gaming Alex Goodwin 09 Jul 2020 11:37 UTC

This is initially directed at Tim Collinson, but anyone who's had any
experience playing or running such a game please pitch in.

By "High/Low", I mean such a setup where you have two distinct groups of
PCs - the high-level bunch handling things at the zoomed-out level (in
Shadowrun terms, the intercorporate silly buggers) and the low-level
bunch handling things up close at the scale of "conventional"
roleplaying (in Shadowrun terms, the expendable murder hoboes who go out
and do the violence/carbomb the orphanage/drop the bridge/frame the
politician/etc).  Effects can (and usually do) go both ways.

Tim mentioned in one of his Confessions of a Newbie Referee (#15 - Jeff
Z, your site search seems to be busted on Chrome 83 on Fedora 31 as I
manually had to dig it out) that he ran a MGT Dynasty(-inspired?) game -
how did that work out, what went well, and what mistakes did you make
Tim? (That way, I can avoid Tim's mistakes and go make a whole new bunch
of my own).

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