Hi Jeffery, Great story. Tom Rux > On 07/05/2020 9:15 AM Jeffrey Schwartz <xxxxxx@gmail.com> wrote: > > > Note - Google Doc version at > https://docs.google.com/document/d/19gYlG-VC5vrNtbDaXypoAFDm68i6VFSraJKeNUjmsFM/edit?usp=sharing > , anyone can view or comment.. > > ========================== > > I was sitting in a folding lawn chair, kicked back with a drink in my > hand. The cooler to my right was full of cans of Coors, bottles of > pineapple juice, and a few bottles of Malbu Coconut rum. If this was a > movie, the camera would zoom out to let the viewer see another, > similar chair, with a little camp table next to it. The older man in > the chair, wearing shorts, flip flops and a flower print shirt, > exchanged the tablet he was reading with the can of Coors on the > table, then took a sip and pondered for a bit before speaking. > > > “It’s not that far off, “ he said, “but the Zuchai Crystals are part > of the jump capacitors. And there’s parts about how the Grid and Coils > that are… not right. Considering the handicap the writer was under, > it’s really pretty amazing. “ > > > I nodded, took a matching sip of the pineapple and rum, and let him > settle his thoughts. We’d met before, a few times, and he’d told me > stories. I knew that you had to let him gel his thoughts, so I sat > back in my chair. > > > We were sitting in a failed housing development in rural Florida. The > developer had paved the roads and cul de sacs, and then the 2008 > housing bubble hit and nobody wanted to buy a house way out here in > the middle of nowhere. I’d parked my car a street over, and when he > parked it took up the whole cul de sac… but the shade was nice. And > his ride had an icemaker, among other things, so we had cool drinks > and snacks. That made waiting through his reading a bunch of emails > and discussion, then waiting while it digested more tolerable. > > > He began speaking again, “And so… I’m not going to give you anything > classified. Nor do you get the basic math behind any of it, and > definitely not any of the really useful ‘rule of thumb’ math that lets > you do things rather than understand how they work. All the science is > going to be what you call ‘high school level’ , the level where people > can discuss things with some relation to reality, rather than ‘skill > level’ where it’s actually useful knowledge.” > > > He leaned forward and looked me dead in the eyes, very serious now, > “You push for more than that, and you’re breaking the agreement. I am > not going to be responsible for messing up the flow of civilization in > this weird variant timeline in which you live, especially since I > don’t want a second wave of Solomani figuring out how to follow me > home.” > > > As he leaned back in the chair, taking another sip of beer, he began.. > > > “It comes down to certain key points in technological evolution. > Magnetism - the first time some rube figured out that tying a piece of > lodestone to a string and hanging it on his boat, there was a leap in > transportation technology. Now you could cut straight across the sea, > rather than having to hug the coast to figure out where you were. > Interesting analogy to the Jump drive, heh? Out there in the middle of > the ocean for a week, cut off from the rest of the world, and then > boom! You’re at a port it would have taken months to follow the coast > to get to. “ > > > “Then, later, someone figures out that there’s a relationship between > rubbing a cat with a piece of amber, lightning, and combing your hair… > which is nice and everything, but not really useful until they figure > out that there’s a relationship between that and magnetism, which is a > force that’s pretty well understood by that point. Suddenly, there’s > generators and motors and telegraph and telephone and all that good > stuff. You don’t really understand magnetism until you’ve got an > understanding of electricity, and you get a grip on electromagnetic > force. “ > > > “And still, you fumble around and talk about ‘magnetic fields’ and > eventually get the idea that they’re useful, and get radio. Time goes > on, and eventually someone makes another leap and figures out that the > photon carries EMF… which raises some weird questions about ‘is it a > particle or a wave?’ and that gets people curious about quantum > mechanics.” > > > He sipped at the can, realized his beer was empty and nodded toward > the cooler. I tossed him another, freshened my drink, and kept taking > notes. Part of the deal was I wasn’t allowed to record the > conversation… and he had the equipment to make sure I kept that > promise. > > > “QM leads, eventually, to speculation about gravitons. Your culture > has detected gravity waves, so you’ve got some pretty strong hints > they exist. But you’re still stuck at the ‘groom the cat with an amber > comb’ stage.. No, really, you’re not even quite there. You’ve realized > there is, in fact, a cat. “ > > > “The really big steps that you’ve not taken yet is figuring out how > gravitons work, and then the relationship between photons and > gravitons. You can at least easily observe light, so puzzling out > photons wasn’t that hard, until you got to wavelengths you can’t see… > but detecting gravitons isn’t easy. The details of how gravitic > detectors work is part of the off-limits part of this conversation. I > will say that the first lab experiments for us that lead to > breakthroughs involved very very small versions of the Cavendish > experiment. Things done down at the Casmir effect scale. “ > > > “High school physics time - the graviton is analogous to a photon, in > that it exhibits particle/wave duality. Just as many things emit > photons naturally, gravitons are pretty much continuously emitted and > absorbed by… well.. Everything. “ > > > “A graviton decays on impact with an object. That decay produces no > detectable effect in the EM spectrum, but it does have a very tiny > ‘denting’ effect on the fabric of space-time. If we’re going to use > the classic sheet of rubber analogy, then a graviton leaves a planet, > hits the bottom of the empty beer can, and makes a wee little dent in > the space time between the two, and the can rolls toward the dent. “ > > > He flicked the empty can on the table with his finger, and it rolled > off onto the pile below. “Voila!” > > > “Of course, all the particles in the object - planet or beer can - are > doing the same dance on a tinier scale, so there’s a dent around the > object, making the gravity well for the thing.. And in the case of > planets, pulling them together to form in the first place.” > > > “Now, I mentioned that gravition/particle interaction does not produce > a detectable effect in the EM spectrum. The converse is not entirely > true - it is possible to do things in EM which have detectable effects > on gravitons. We are again straying into details of which I will not > speak. No matter how many of these beers you give me. Although a hold > full of them would sell pretty well when I get home, mind you. “ > > > I shrugged, “Forty cubic meters of cans of Coors adds up to a lot of > money, and unless you’re willing to part with something useful rather > than just story time… “ > > > “Anyway, “ he changed the subject. > > > “The first useful thing when you figure out electrogravitics is just > to be able to generate a field that interdicts gravitons from crossing > it. That’s contragrav, and it’ll let you make floaters and grav sleds. > You still need some kind of reaction drive to move it around, but at > least it ignores the local gravity field. “ > > > “The second useful thing is when you can get a sacrificial mass to > give up more gravitons than it should. That leads to grav plates, > which are nice, but more importantly it leads to being able to pull > things along, and that’s true antigrav. That gives you air/rafts, grav > belts, and the first generation of M-Drives. M-Drives gulp down huge > amounts of power, but that’s ok, because convincing some hydrogen to > be much,much more gravitational than it should leads to fusion > reactors that are small, cheap, and effective.“ > > > “The third useful thing is when you figure out that fields can be > convinced to interact with each other. There’s where you get Jump > drive. “ > > > “Now, all this conversation started because of an email about Jump > drives, so we’ll go there for a bit. “ > > > “One thing you’ve learned about, especially you personally as a Ham, > is Standing Waves. Two different waves in the same area, getting in > the right kind of sync, leaves you with a wave that’s fixed in space > and doesn’t go anywhere. In a radio, it builds up RF that burns out > the finals because all the energy you’re pushing won’t leave the > antenna.” > > > “With gravitics, you get a zone of gravitons settling into an area of > space time that keeps digging itself a deeper and deeper dent, until > finally the rubber sheet gets fed up with it and goes SPROING!” He > paused then, thought about it, and said,” Might as well try going to > another star with a trampoline, or some such rubbish, right?” > > > “There are, of course, issues - like, all the matter in your ship is > going to be drawn toward that ditch. So you need a contragrav bubble > around the ship so you don’t get destroyed by your own J-drive. Like > you need sacrificial mass to provide the extra gravitions, so you need > lots and lots of LHyd you can dump out, in addition to the lots and > lots of LHyd to power it. And we’re talking power levels where even > superconductors get hot, so you need more LHyd to cool that...although > vented coolant is used as sacrificial mass too.” > > > “And you need to do it quickly, because a long slow pull on the rubber > sheet leads to the Universe getting grumpy and things , for want of a > better word, tearing rather than slingshotting. There’s some > scientists who are pretty sure that the weird stuff the Ancients did > with bubble universes were cases of a deliberately slow J-field build > up and a controlled tear. We don’t know how to do that, and the > experiments were… not pleasant. Not very survivable, either. There’s > several Red Zones where experimental bases used to be … never mind, > not relevant, other than when you get to where you start trying to > build a J-Drive, do not do it within 10 light seconds of anything you > care about.” > > > “Beer, please?” > > > I passed him one, then showed him the cooler was running low. He took > the opportunity to go aboard, empty himself, and fill another bucket > with ice, while I walked to the car and got another case out of the > back seat. We settled back into our chairs, and I smiled at the open > cargo door above us, and realized he’d turned the enviro systems up. A > steady breeze of cool, dry air came out, doing it’s best to mitigate > the still, humid, hot air of a Florida afternoon over asphalt. We > spent a few minutes settling back in before he picket the tablet back > up, scrolled through, and continued speaking. > > > “Step one, course gets built up in the computer, yeah. Preplanning of > navigational charges, yeah. Aligning Zuchai crystals, no.” > > > “Step two, Big Honking Handwavium Reactor goes gonzo, yeah. Funny > thing here… Normal long-duration reactors have one set of gravitics, > and one set of sacrificial masses that get replaced during annuals. > The one for the jump drive uses some of the fuel going in as much more > sacrificial mass, sacrificed at a higher ratio than normal, as well as > using the normal sacrifice systems. So there’s two graviton sources, > overlaid on each other and producing a very strong field. That there’s > two sources means the technical term for this kind of reactor is > \Binary Hyperdense Hydrogen Reactor’, so he got the acronym right even > if he got the words wrong. “ > > > “Step three and four is where things are off the rails, which means we > need to talk about Zuchai crystals” > > > “Capacitors … normal caps have layers of conductor and non-conductor, > and the electrons ‘pile up’ in the space between them. Massively gross > oversimplification. But you can make a capacitor from foil and paper, > and it’ll hold a charge. More paper, more foil, better materials, and > you still have electrons piling up between atoms. At some point > though, you get so much charge that the dielectric - the paper - > doesn’t hold up any more. With normal electronics, there’s a pop > sound, the smoke comes out, and the device doesn’t work any more. “ > > > “At the power levels for jump drives...well… the pop sound is much > louder, destructively so. Work around is to work in parallel, have > more caps. The size of a capacitor bank needed for the Snipe to jump, > using even superconducting and superinsulating materials would be… > probably about double the size of the jump drive now. Maybe triple.” > > > “Zuchai crystals have a feature in the crystal lattice between the > atoms that lets them store electrons in additional electron shells. > Sort of like the way you’d pump the shells in a free electron laser, > the electrons just move up a shell. What’s special about Zuchai is it > will then let you fill in the lower shell too, and let that pop up to > another electron shell. The other atoms in the lattice have a lot of > protons and they kind of force everything to behave even though the > thing is ionized to hell and gone. On the other hand, the outer shell > is ‘full’ , so you don’t get the acid/base effect you’d expect, and > the whole thing doesn’t just eat itself.” > > > “For a while, anyway. Leave the crystals charged for too long, and you > get random electrons in the outer shells that decide to wander, and > then things get ugly fast.” > > > “So, then the power from the Caps - the Zuchai Crystals inside the > capacitors - is dumped into two sets of gravitic generators. The > so-called ‘Jump Coils’. These are going to produce gravitons by the > lorry load, and dump them outside the ship in very specific patterns > to produce that standing wave effect we talked about earlier. This > gives you a spherical jump field. Now, there is a set of antennas on > the hull to release those gravitons, and one meaning of the words > ‘jump grid’ is those antennas. It’s kind of like people saying > ‘wheels’ on a car, when they mean the rim and the tire, as opposed to > ‘wheel’ as just the rim.” > > > “The first jump drives just used the Coils and a spherical jump field. > A lot of ships still do that - The Service likes it better, since you > can get by with damage to the surface antennas and still Jump. There’s > also the advantage that with a ship with a drive capable of over-norm > mass you can clamp a pod on the outside of the ship and still make > your normal jump.” > > > “The disadvantage to a spherical field is that if you get unexpected > masses in it, then you’re going to misjump. No ifs, ands or buts. Have > some unexpected space rock go shooting by just as the computer closes > the switch, and you have a problem. The Service has a lot of sensors > on our ships, so it’s not such an issue, just know the rock is coming > through, delay the jump a few milliseconds, and then go. Merchants > will head out to known ‘quiet places’ where there’s not much in the > way of dust or debris.” > > > “Jump Grids, in the proper use of the term, are a specialized phased > array antenna system that let you deform the jump bubble to make it > conform more closely to the ship. The advantage here is that stray > mass - ie, the sand you dumped overboard an hour ago that’s still on > your vector - is not in the field. You go where you were planning to > go, regardless of what’s under your feet when you hit the trampoline. > On the other hand, that hinges on having enough of the redundant grid > of antennas intact, so ships which use this method and have taken a > lot of surface hits have a problem. The Navy likes this system, > because they like sand, and they like lots and lots of surface armor > with multiple layers of redundant antennas.” > > > He rolled his eyes at the mention of The Navy, but then looked back > down to the tablet resting on his tummy, scrolled a bit while > muttering, “where was…” > > > “Ok, so that covers three, four, five… yeah, the caps dump into the > coils, that’s six….” > > > “BHHR steps down - well, yeah, it goes non-binary and behaves like a > normal reactor, but a big part of that is not maintaining the jump > grid or the coils, because they’ve done their job. The rubber sheet > has been twanged like a rubber band, and you’re outside normal space. > He is right about making sure the jump bubble is intact, and that’s > mostly handled by the equilibrium between the last of the sacrificial > LHyd outside the ship being drawn to the only mass in this pocket > universe - the ship - and the inner contragrav field that first > shielded you from the Jump field forming keeping it from falling all > the way in. You realize that in this pocket universe, your ship is > like 99% of the mass of the whole universe? So the LHyd falling in > would make you into a star. “ > > > “Pulses… yeah, you can pulse the grid. Not commonly done, you should > have had your bubble and trajectory right when you first made the > jump. “ > > > “Jump complete - that’s going to happen no matter what. The universe > gets tired of having a piece stretched all out of the norm, and it > snaps back into place. Not the same place, mind you, which was the > whole point of the exercise.” > > > He took another sip of his beer, then said, “Lunch? “ > > > I got the other cooler from my backseat, and pulled out the subs I’d > picked up on the way over. We ate, talked about other things for a > bit. I went aboard and used the fresher, while he scrolled through the > emails, and as I came out and sat down, he was grinning. > > > “This other thread - about skills and licenses and such. They’re > focussing on the technology and the type of drive, and not thinking > about how they’re actually used.” > > > “Ship’s Boat - what’s that guy doing with his life? He’s either a > commercial pilot, and eight out of ten that means he’s shuttling from > Highport to Downport. Or he’s a fighter pilot. Or he’s a long-run > insystem pilot.” > > > “Nine out of ten, the guy has a mission time of less than two hours. > All of its hands-on.” > > > He paused - “When I say hands-on, do you savvy? I’m saying he actually > has hands on a stick and throttle, he’s looking and making decisions > based on what he sees outside. He’s got a destination he can actually > look out the window and see, like the Highport above or the Zho he’s > chasing. Might be that the HUD is helping him see it, but it’s still a > line of sight that doesn’t involve much planning about flying to where > it’s going to be in a few days, or flying to a particular spot in > space.” > > > “He’s making decisions about the last 200 meters to a landing pad or > docking port, and he’s doing it with more instinct and feel and > training than he’s doing it by instrument and computer. He’s doing it > in a craft that’s very responsive to the helm. “ > > > “And he’s doing it 40 hours a week. For a guy doing the High/Down run, > that’s four up and four down a day. He’s almost all stick-time.” > > > “Compare that to a guy in a Type-A. In half his work-weeks, he’s > stepping in every few hours and checking the Jump field. In the other > half, he’s set the autopilot, and he does one lift and one drop. > Nothing fancy, and for a big part of his atmo time, he’s limited in > what moves he can do by the aerodynamics of the ship and his approach > protocols. Yeah, the contragrav gets rid of the pull from the planet, > but the ship still has inertia, and the aerodynamics are pushing on > it, so it can’t make the tight turns a 20 ton fighter can. “ > > > “So the difference is like being the pilot of an F-16, and the pilot > of a 747 for an airline. The fighter pilot spends all his time > sharpening his skills for tight, fast moves. The airline pilot takes > off, sets the autopilot, kills time, then lands. “ > > > “And then they look at grav pilots, like an air/raft. That is, in some > ways, the worst of both worlds. Anyplace that has a traffic grid, > you’re probably never going to fly manual. Just tell it where you want > to go. “ > > > “If you are out in the hinterlands, “ he said, waving a dismissive > hand around, “then you’re probably going to be going low and slow to > stay off the local’s sensors. Or you’re going low and slow to look for > something. Or because you’re using the air/raft as a tractor to lift > something from one place to another. Very rarely are you doing the > all-day-climb-to-orbit.” > > > “So… the skills in your ‘game’ reflect what people get into the habit > of doing as they do their jobs, and that does in some ways balance > into what happens when you go and get tested to get certified that you > know how to use that hardware. A guy with level two certs on small > craft has probably spent a huge number of hours doing hands-on flying. > A guy with level two certs as a starship pilot probably has spent 25 > weeks of the year not having his hands on a stick, and when he does > his habits are straight, sensible approaches to starports, not the > turn-and-burn 6G that a Rampart jockey does.” > > > “Which means that if you put a starship pilot in the cockpit of a > Rampart, he’s not got the practice, habits or temperament to do what > the guy who does it every day does. “ > > > “On the other hand, if you ask a Rampart jockey or a High/Down > operator to set a ship up for jump, they’re going to look at you like > you’re nuts. Or if you ask them to land it, they’re going to see it as > a huge, lumbering elephant of a thing, and not feel comfy trying it, > because the normal come in fast, then pull 4G’s decel does not work in > a Type-A… and they have that nagging feeling that if they forget that > they’ll end up lithobraking.” > > > We talked a bit more, rambling about other things. Personal lives, my > spouse, his series of girlfriends, that sort of thing. And then the > inevitable came - the beer ran out. His ability to consume it with no > ill effect was impressive, and it had been spaced out over the long > day. It was dusk when I packed up my lawn chair and cooler, and he > packed his lawn chair and cooler. We shook hands, he boarded and I > drove off a few blocks. Then that odd mirage effect made the stars > that were coming out ripple as the contragrav field encircled > (ensphered?) the Snipe, and it fell into the sky above me. > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=zZOCJCw2BI9jPrGTB4OJoibiHbbTEiok