Re: [TML] MT Task Question
Rupert Boleyn 29 Jun 2020 09:14 UTC
On 29Jun2020 1745, xxxxxx@gmail.com wrote:
> a) I don't love determination checks (extra die rolls just to be able
> to roll again.... argh)
I'm not either, and had I been the one designing the system it'd
probably have simply been "+1 difficulty on retries after an exceptional
failure (the referee should make up some explanation for this if
necessary)", or even just "exceptional failure means no retries until
the situation changes".
> b) That's not as interesting as 'failure with a consequence' of some
> other sort
>
> However, I'll admit if that's the standard task as stated (not amended
> anywhere in a Q&A), then you have a very little chance of mishap in
> any non-hazardous or non-fateful task.
>
> I don't love that, but it may be what the rules say.
While there are strong warnings against overuse of task rolls, I don't
think the tasks were supposed to be always super-meaningful in the way a
lot of modern systems think they should (with their 'fail forwards' and
'partial success means succeed but at a price', etc.).
--
Rupert Boleyn <xxxxxx@gmail.com>