On 29Jun2020 0007, Thomas Jones-Low wrote: > The basic check is JumpNumberD < Int + Astrogation skill. Failing > this roll means a misjump, which results in showing up in someplace > other than your intended locations. Usually somewhere else in the > system but perhaps somewhere else in another parsec hex. This is much > less dangerous than the random hex location / destroyed results of > earlier versions. Jumping also requires a engineering check 2D < > Int+Engineer(Jump). Getting an actual ship destroyed result requires > a Spectacular Failure result (3+ sixes on one or both rolls). Most of the older systems made it really hard to destroy a ship with a misjump, unless you were jumping too close to a world or star. Some of the newer systems just require really bad luck. -- Rupert Boleyn <xxxxxx@gmail.com>