On 28/6/20 1:25 pm, Thomas Jones-Low wrote: > This is brilliant. > > The other thing to keep in mind is developing the Jump Drive is a > difficult challenge. It’s only been done seven times in in the history > of Charted Space. Based on the outcomes of the misjumps and a few > other statements, the process of entering jump space is an unstable, > chaotic one. You, the Astrogator and the computer system you are using > need to know a number of factors to a high degree accuracy. > > Factors would include the gravitational stress at the point on > entrance ( the 100D limit), exit (same as before), the stability of > the field generated for entrance, and any known potential masses along > the flight path. > > The use of unrefined fuel causes fluctuations in the power output of > the BHHR, or in the density of the bubble. Which causes the jump field > to fluctuate, and cause the misjumps. Scout and military ships avoid > the problem simply by overbuilding the power systems and overcharging > the hull grid. > > In some cases the misjumps cause the field to collapse. In others the > unstable wormhole leaps off in an unexpected direction through space > time. The reason you can’t just repeat the misjump to extend the range > of a normal jump is the initial conditions are not known with enough > accuracy to safely replicate. And get them a little wrong, and you end > up as a spray of quarks at the far end. > > This is in fact the reason it’s so difficult to build a jump drive. > The basic equations applied show the process won’t work. It’s not > stable, and very dangerous. > > There was a discussion earlier about aliens being amazed at the risks > humans would take. Jump Drives are a version of that. No one who > understands the jump space equations ever wants to fly in a ship, the > margin for error is just too small. > <snip undiluted awesomesauce> Jeff, Thomas, Tom, Tim, and more-Learned-than-me (ie, everyone) Members of the TML, How does that scale up to higher-order drives? Eg https://wiki.travellerrpg.com/Hop_Drive - a Hop-N drive would seem to cover up to 10N parsecs in a single week. No idea whether it's quantised to integral multiples of 10 pc or not. I guess the misjump distance would also be multiplied by 10? If that orders-of-magnitude extrapolation holds up through https://wiki.travellerrpg.com/Jump_Drive , a Vault (x 10^5 pc) misjump would _suck_. Departing Terra for Andromeda, goof it, and end up in ruddy Triangulum. --