Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Alex Goodwin
(27 Jun 2020 14:18 UTC)
|
Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much" Thomas RUX (27 Jun 2020 14:36 UTC)
|
Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Alex Goodwin
(27 Jun 2020 15:15 UTC)
|
Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Thomas RUX
(27 Jun 2020 16:05 UTC)
|
Hello Alex, Thank you for another episode which has me smiling and wondering what would happen when your crew interacted with Timothy's crew. Tom Rux > On 06/27/2020 7:18 AM Alex Goodwin <xxxxxx@multitel.com.au> wrote: > > > From Shulgiili (SR 1326), the Boat and its Boatload O' Lunatics ended up > in Neworld 1002 (IN... DEEEEEP... SPAAAAACCCCEEEE!). > > By common consent, the Nikki-induced misjump was named "The Goofy > Holler" - with 27 parsecs, I think they managed to set a Terran misjump > record in the process of jumping clear off the IW-era map. > > "It's a good thing we've got an extra jump worth of fuel" - Nikki > > A GMing note here, Mr Collinson et al - if you're even _half_ planning > to do something like this, roll it up ahead of time and avoid looking > like a complete goose in the middle of gametime. I originally had > planned for it to happen as they were evading inbound nuclear missiles, > but the best laid plains of a certain wombat didn't survive contact with > the PCs. > > Another trick that I've been increasingly using with time is to > paraphrase heavily-used rules sections into their own open office docs - > it's a lot easier to look up, consolidates rules from multiple sources, > and I'm more familiar with that rules chunk for having paraphrased it. > > I used the GT 2e misjump table because it had more opportunities for ... > fun - the most likely misjump direction using the GT table would have > taken the Paradise even deeper into the Ziru Sirka and having to evade > the Aasha Ziru Sirka (Vilani Navy) while running like hell for the UN. > > A quick shufti indicated that Neworld 1101 had two gas giants that could > presumably be refuelled from (chalk this one up to Early Installment > Weirdness on remote survey ops), so Das Boot proceeded (not _quite_ > Ankh-Morpork City Watch style) to the smaller, further out GG. > > Here is where we can probably start charting Rosa's rise from a merely > _decent_ pilot. A ship quirk imposing a -1 DM to all Pilot rolls means > it's a lot healthier to be lucky AND good. However, with Pilot > (spacecraft) 1 but overall dexterity that would make alley cats jealous, > Rosa had to focus more on luck at the moment. > > Wilderness refuelling (and other GG operations) are _nasty_ in MGT2. > For game purposes, a GG is partitioned into multiple layers. "Base > rate" fuel skimmage collects 1% of ship displacement in 2D6 minutes. > > Wisp - too thin to skim fuel in useful time. > > Extreme Shallows (aka Cloudtops) - fuel skimmed at 1/10 base rate, no > (additional) penalty to Pilot rolls, 2d6 of turbulence. > > Shallows - fuel skimmed at 1/2 base rate, -1 penalty to Pilot rolls, 3d6 > of turbulence. > > Deeps - fuel skimmed at base rate, -2 penalty to Pilot rolls, 4d6 of > turbulence. > > Extreme Deeps - too turbulent to skim fuel, -3 to Pilot rolls, 5d6 of > turbulence. > > Depths - Unless specially designed to operate this deep, 2D6 of hull > damage each round, up to 6D6 if power is lost. -4 to Pilot checks, 6d6 > of turbulence. > > Abyssal Depths - You lose. > > To transfer between layers, a merely average (8+) Pilot check is needed, > with the greatest Pilot DM applied as a penalty. Eg, entering the Deeps > from the Shallows would apply a -2 DM. > > If the initial check fails, you need a difficult (10+) Pilot check, > based on the layer you're currently in - failure on this check means > your ship cops the listed turbulence damage from the layer you're in as > you bounce off the shear layer. > > Rosa decided to keep it simple and, after bouncing off the sheer layer > above the shallows (Nikki and Bert both found the sound of frames > twisting somewhat distressing), decided to skim at cloudtop level. Luck > was not with them overly much, as refuelling turned into a 36 hour > marathon to collect 3 parsecs' worth of fuel. Their refiners merrily > rumbled away in the background. El Capitane may or may not have smugged > about his foresight. > > Once fuel (and kip) had been obtained, the Objective Interim Moustache > Support System set up shop on the sensors to spend a week casing Alpha > Crucis 1039 from long range. He managed to rumble the red and brown > dwarfs in the middle, and not much more. El Capitane decided that was > good enough and they can go look-see. > > Rosa flatly rejected any idea of skimming a brown dwarf as outright > suicidal. > > Upon arrival in AC 1039, with half an idea of the ecliptic, it didn't > take too long for Jim (with Rosa's help) to spot a gas giant that was > over a week away by realspace. Even though it was quicker to jump, El > Capitane didn't want to waste the fuel, and figured it would probably > take that long to case Alpha Crucis 0840 anyway, so it can be done while > in-transit. > > Two of the three bridge bunnies (Jim and Rosa) camped out on the sensors > while en-route, to notably better results. A G-class primary, 3 gas > giants, 1 planetoid belt (a bit further out) and 9 other worlds, > including one roughly Terra sized. > > Refuelling took 10 hours, and twisted yet more frames (again distressing > both Nikki and Bert). > > After a routine jump, the Boatload of Sanctioned And Worthy Lunatics got > a nice surprise. The Terra-sized planet was a much closer analogue than > merely similar size - it was a full-blown garden world. > > After putting down just north of the antarctic circle, El Capitane > exercised his prerogative as Him Wot Takes The Blame And Gets Shot > First, naming the planet "Paradise Landing". > > The atmosphere turned out thin but breathable with respirator support. > Bit chilly, for some mysterious reason. El Capitane surprised the > blazes out of _everyone_ by having some directly-relevant scientific > skills (ie, exobiology) and, after some quick checks, pronouncing the > local biology not to harbour _too_ many surprises. > > Jim and Rosa wander off and scope out the surroundings, and end up > getting attacked by a flock of local avian-type critters. My players > being my players, these were promptly labeled "murderbirds" and riffed > on with "5... 4... 3... 2... 1... Murderbirds are GO!". > > After Badass-Moustache blatted one with his rifle, the rest of the flock > decided they had a pressing appointment somewhere else - exactly where > is irrelevant as long as it's _not here_. The walkabout pair collected > the remains and lobbed back to the ship. > > "We come bearing..." - Badass-Moustache > "... chicken!" - Rosa > > The murderbird meat smelled ok when being cooked, but turned out to > taste _foul_ - worse than galah. The PCs had to content themselves with > enlarging the dent in their supplies. > > With the Paradise grounded for the first time in roughly three months, > Nikki took the opportunity to collar everyone and do maintenance. > Powerplant, drives and life support all needed work. > The three bridge bunnies (Drake, Jim, Rosa) then tore into the sensor > suite, tearing it down, then rebuilding and realigning it. They were > pretty sure they had resolved the sensor quirk (imposing a -1 DM to all > sensor use) in the process. At least two mummified ex-rodents were > found and unceremoniously pitched during the process. > -- > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=zZOCJCw2BI9jPrGTB4OJoibiHbbTEiok