Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much" Alex Goodwin (27 Jun 2020 14:18 UTC)
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Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Thomas RUX
(27 Jun 2020 14:36 UTC)
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Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Alex Goodwin
(27 Jun 2020 15:15 UTC)
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Re: [TML] Parental Advisory: Vector Thrust Session 4b "Misjumped... by _that_ much"
Thomas RUX
(27 Jun 2020 16:05 UTC)
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From Shulgiili (SR 1326), the Boat and its Boatload O' Lunatics ended up in Neworld 1002 (IN... DEEEEEP... SPAAAAACCCCEEEE!). By common consent, the Nikki-induced misjump was named "The Goofy Holler" - with 27 parsecs, I think they managed to set a Terran misjump record in the process of jumping clear off the IW-era map. "It's a good thing we've got an extra jump worth of fuel" - Nikki A GMing note here, Mr Collinson et al - if you're even _half_ planning to do something like this, roll it up ahead of time and avoid looking like a complete goose in the middle of gametime. I originally had planned for it to happen as they were evading inbound nuclear missiles, but the best laid plains of a certain wombat didn't survive contact with the PCs. Another trick that I've been increasingly using with time is to paraphrase heavily-used rules sections into their own open office docs - it's a lot easier to look up, consolidates rules from multiple sources, and I'm more familiar with that rules chunk for having paraphrased it. I used the GT 2e misjump table because it had more opportunities for ... fun - the most likely misjump direction using the GT table would have taken the Paradise even deeper into the Ziru Sirka and having to evade the Aasha Ziru Sirka (Vilani Navy) while running like hell for the UN. A quick shufti indicated that Neworld 1101 had two gas giants that could presumably be refuelled from (chalk this one up to Early Installment Weirdness on remote survey ops), so Das Boot proceeded (not _quite_ Ankh-Morpork City Watch style) to the smaller, further out GG. Here is where we can probably start charting Rosa's rise from a merely _decent_ pilot. A ship quirk imposing a -1 DM to all Pilot rolls means it's a lot healthier to be lucky AND good. However, with Pilot (spacecraft) 1 but overall dexterity that would make alley cats jealous, Rosa had to focus more on luck at the moment. Wilderness refuelling (and other GG operations) are _nasty_ in MGT2. For game purposes, a GG is partitioned into multiple layers. "Base rate" fuel skimmage collects 1% of ship displacement in 2D6 minutes. Wisp - too thin to skim fuel in useful time. Extreme Shallows (aka Cloudtops) - fuel skimmed at 1/10 base rate, no (additional) penalty to Pilot rolls, 2d6 of turbulence. Shallows - fuel skimmed at 1/2 base rate, -1 penalty to Pilot rolls, 3d6 of turbulence. Deeps - fuel skimmed at base rate, -2 penalty to Pilot rolls, 4d6 of turbulence. Extreme Deeps - too turbulent to skim fuel, -3 to Pilot rolls, 5d6 of turbulence. Depths - Unless specially designed to operate this deep, 2D6 of hull damage each round, up to 6D6 if power is lost. -4 to Pilot checks, 6d6 of turbulence. Abyssal Depths - You lose. To transfer between layers, a merely average (8+) Pilot check is needed, with the greatest Pilot DM applied as a penalty. Eg, entering the Deeps from the Shallows would apply a -2 DM. If the initial check fails, you need a difficult (10+) Pilot check, based on the layer you're currently in - failure on this check means your ship cops the listed turbulence damage from the layer you're in as you bounce off the shear layer. Rosa decided to keep it simple and, after bouncing off the sheer layer above the shallows (Nikki and Bert both found the sound of frames twisting somewhat distressing), decided to skim at cloudtop level. Luck was not with them overly much, as refuelling turned into a 36 hour marathon to collect 3 parsecs' worth of fuel. Their refiners merrily rumbled away in the background. El Capitane may or may not have smugged about his foresight. Once fuel (and kip) had been obtained, the Objective Interim Moustache Support System set up shop on the sensors to spend a week casing Alpha Crucis 1039 from long range. He managed to rumble the red and brown dwarfs in the middle, and not much more. El Capitane decided that was good enough and they can go look-see. Rosa flatly rejected any idea of skimming a brown dwarf as outright suicidal. Upon arrival in AC 1039, with half an idea of the ecliptic, it didn't take too long for Jim (with Rosa's help) to spot a gas giant that was over a week away by realspace. Even though it was quicker to jump, El Capitane didn't want to waste the fuel, and figured it would probably take that long to case Alpha Crucis 0840 anyway, so it can be done while in-transit. Two of the three bridge bunnies (Jim and Rosa) camped out on the sensors while en-route, to notably better results. A G-class primary, 3 gas giants, 1 planetoid belt (a bit further out) and 9 other worlds, including one roughly Terra sized. Refuelling took 10 hours, and twisted yet more frames (again distressing both Nikki and Bert). After a routine jump, the Boatload of Sanctioned And Worthy Lunatics got a nice surprise. The Terra-sized planet was a much closer analogue than merely similar size - it was a full-blown garden world. After putting down just north of the antarctic circle, El Capitane exercised his prerogative as Him Wot Takes The Blame And Gets Shot First, naming the planet "Paradise Landing". The atmosphere turned out thin but breathable with respirator support. Bit chilly, for some mysterious reason. El Capitane surprised the blazes out of _everyone_ by having some directly-relevant scientific skills (ie, exobiology) and, after some quick checks, pronouncing the local biology not to harbour _too_ many surprises. Jim and Rosa wander off and scope out the surroundings, and end up getting attacked by a flock of local avian-type critters. My players being my players, these were promptly labeled "murderbirds" and riffed on with "5... 4... 3... 2... 1... Murderbirds are GO!". After Badass-Moustache blatted one with his rifle, the rest of the flock decided they had a pressing appointment somewhere else - exactly where is irrelevant as long as it's _not here_. The walkabout pair collected the remains and lobbed back to the ship. "We come bearing..." - Badass-Moustache "... chicken!" - Rosa The murderbird meat smelled ok when being cooked, but turned out to taste _foul_ - worse than galah. The PCs had to content themselves with enlarging the dent in their supplies. With the Paradise grounded for the first time in roughly three months, Nikki took the opportunity to collar everyone and do maintenance. Powerplant, drives and life support all needed work. The three bridge bunnies (Drake, Jim, Rosa) then tore into the sensor suite, tearing it down, then rebuilding and realigning it. They were pretty sure they had resolved the sensor quirk (imposing a -1 DM to all sensor use) in the process. At least two mummified ex-rodents were found and unceremoniously pitched during the process. --