Hi Kelly, > On 06/25/2020 11:40 AM Kelly St. Clair <xxxxxx@efn.org> wrote: > > > On 6/25/2020 8:04 AM, Thomas RUX wrote: > > > T4 FF&S p. 12 indicates "...The energy needed to initiate a jump is equal to 64 MJ per cubic meter per parsec jumped. This energy must be provided to the drive in an hour or less (meaning that a starship must have 0.018 Mw of power plant per cubic meter per jump number." Which is a return to CT LBB 5 HG that the ship's power plant provides energy to the jump drive. > > Since I don't have T4 FF&S: is there anything in the rest of that > section that requires anything but energy? If not, would that not allow > starships with no fuel tankage of their own to jump after being fed the > required power by a tender? Yes I beleive there is more in the section that requires anything but energy. Here is a copy and paste from my PDF copy of the section pertaining to Jump Drive Operation. In the equations Voljd and Volship the jd and ship are subscripts. I hope that this time I caught all the changes. T4 FF&S p. 12 Jump Drive Operation Jump Drive Operation The jump drive consists of two main components: the drive, itself, and a lanthanum hull grid. The grid is applied to the exterior of the ship, and the cost of the grid (and installation) is included in the cost of the drive. Adding a hull grid to an existing hull costs Cr150 per m3 of hull. The drive requires a percentage of the ship's volume equal to 1 plus the maximum jump number (Equation 2: Jump Drive Volume), while the grid requires a portion of the hull's total surface area (Equation 3: Jump Grid Area). Equation 2: Jump Drive Volume Voljd = 0.01 x (1+ Jn) x Volship Equation 3: Jump Grid Area Grid Area = Total Area x 0.005 x (2 + Jn) The drive is connected to the hull grid network. The jump drive requires fuel (liquid hydrogen) and energy (elec-tricity). Practically all of the energy and fuel are consumed in creating the tunnel through jumpspace. Once the tunnel is open, the ship must enter jumpspace or risk damage, misjump, or destruction. The amount of fuel required for a successful jump is equal to 10% of the displacement of the ship per parsec of jump distance attempted. The amount of energy required to initiate a jump is equal to 64MJ per cubic meter per parsec jumped. This energy must be provided to the drive in an hour or less (meaning that a starship must have 0.018MW of power plant per cubic meter per jump number). Once in jumpspace, the jump drive maintains a small bubble of real space around the ship, using power input to the jump drive from the power plant (0.018MW per cubic meter per jump number). The fuel remaining in the jump drive's surge tank is used to create a thin hydrogen atmosphere around the ship during jump, which helps to delay the collapse of the jump bubble. If power to the drive is interrupted, the bubble collapses, causing jump sickness, death of crew members, misjump, damage, or destruction of the ship (any or all of these, at the referee's option). The section above starting with "Once in jumpspace,..." answeres the question. Drop Tanks Drop tanks are possible since the fuel is entirely consumed before jumpspace entry, but drop tanks must be jettisoned promptly so the ship can enter jumpspace before the tunnel begins to collapse. The tanks must also be jettisoned so that they will be far enough away from the ship so as not to interfere with the jumpspace entry. Gravity Gravitational fields interfere with the alignment of the jump drive. Ships do not usually jump until they're 100 or more planetary diameters away from the nearest body. Otherwise, a misjump may occur. Jump Fuel Jump drives require a large quantity of fuel to stabilize the interface with jumpspace. As mentioned above, this fuel is consumed before the ship actually enters jumpspace. The fuel requirement is 10% of the ship's volume per parsec (Equation 4: Jump Fuel). Jump fuel must be pure liquid hydrogen, or a misjump may occur. Equation 4 Jump Fuel Jump Fuel = 0.1 x Jn x VolShip See Table 4. Minimum Size The smallest hull that can safely enter jump space is 1,400 cubic meters. Tom Rux