On 25Jun2020 0920, xxxxxx@gmail.com wrote: > That's interesting that MT says there is an energy *and* fuel > requirement, as if the fuel requirement wasn't what provided the > energy requirement... that's a bit different. High Guard agrees - the need for power from the ship's main reactor has been around for a long time. TNE does not - all you need there is the fuel, as FF&S (p42) states: "Jump drives require fuel, displacement mass, and coolant, all of which are collectively called jump fuel (liquid hydrogen being used for all three functions)." Interestingly, it says some of the fuel is 'displacement mass' but does not say what is displaced, when, or how. As with earlier versions, the way drop tanks work tell us all the fuel needs to be available at or shortly before jump initiation, and that it's not stored inside the ship. > > I think if they are saying you need jump number x 0.005 of ship's hull > (giving you a dTonnage for the system) and that each system holds 36 > EP, maybe it is reasonable (at least without contrary data) to assume > that 36 x jump number EPs is enough to jump. > > So there's the questions: > > How big of a fusion plant would produce 36 x jump number EPs? (Let's > say jump number was 4 for a military ship) - So Jump 4 would mean 144 > EPs. How much fusion plant do you need if you were getting that power > from the plant? > > And can you install additional capacitors? Or "Was that rule for Black Globes made without consideration for the consequences?" TNE seems to have considered this, as there are several paragraphs in FF&S on Black Globes, their capacitors, the capacitors in the Jump Drive, and how you can use the power put in them by the Black Globe to power ship's systems. Whether they did the numbers to work out how this interacts with the Jump Drive numbers I don't know. -- Rupert Boleyn <xxxxxx@gmail.com>