Hello Thomas, Add T4 to the list. In T4 FF&S odd pages have a sun burst I call a watermark that makes copy or cut and paste impossible for some of the text. Tom Rux > On 06/24/2020 3:22 AM Thomas Jones-Low <xxxxxx@gmail.com> wrote: > > > I will note that the OCR used to enable the cut/paste from all of the Classic > Traveller, JTAS, Megatraveller and TNE books is marginal at best. I have found > any attempt to cut/paste from these books always contains numerous spelling > errors, layout errors, missing characters, words, or entire paragraphs. So the > text in the book as written may be correct, but the cut/paste is almost always a > mess. > > On 6/24/2020 2:35 AM, xxxxxx@gmail.com wrote: > > Tom, > > > > You wrote: > > " "For every 3 armor levels of 40 (defensing ship) apply a -1 DM against all > > weapons on the surface explosions table and all but meson guns on the radiation > > damage table."" > > > > You indicated that was a cut and paste. > > > > Here's what my MT p 94 says: > > > > "For every 3 armor levels over 40 (defending ship) apply a -1 DM against all > > weapons on the surface explosion table and all but the meson guns on the > > radiation damage tables. " > > > > Note carefully the difference between "For every 3 armor levels of 40 (defensing > > ship)..." and "for every 3 armor levels OVER 40 (defending ship)". > > > > Every 3 armor levels of 40 is hard to parse as not being either > > a) every 3 armour levels (of 40) > > OR > > b) every (3 armour levels of 40 [each]) > > > > Neither of those is as clear as what was actually in the manual ("every 3 armor > > levels over 40..."). > > > > So, either something happened to your cut-and-paste or your MT Ref's guide is > > very different than mine. And the first clue was "defensing" isn't even a word... > > > > So, we agree on how it works, but that 'cut and paste' you included was messed > > up, which is why I had trouble parsing what was there. > > > > Logic led me to what is actually written in the manual and I just looked it up > > and pasted the text in my MT manual pg 94. It does not match what you included, > > but it does match what you and I both agree is the way things are to be resolved. > > > > So, there is no errata, because the actual text in the MT book (at least mine) > > is correctly worded (using "over 40" not "of 40" and using "defending" instead > > of "defensing"). > > > > I don't know whether your manual is really screwed up (could have been an early > > printing?) or there was a cut-n-paste issue, but take a look at what you wrote > > previously then compare to what is there on pg94 again. I think some gremlin > > krept into your transcription somehow or else you need an updated Ref's manual. > > > > TomB > > > > On Tue, Jun 23, 2020 at 11:13 PM Thomas RUX <xxxxxx@comcast.net > > <mailto:xxxxxx@comcast.net>> wrote: > > > > __ > > Hi kaladorn, > >> On 06/23/2020 3:05 PM xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> wrote: > >> > >> > >> On Tue, Jun 23, 2020 at 4:08 PM Thomas RUX < xxxxxx@comcast.net > >> <mailto:xxxxxx@comcast.net>> wrote: > >> > >> __ > >> Hello all, > >> > >> My last question here was about how to increase the armor value for MT > >> planetoid and buffered planetoid hulls. Thanks to kaladorn I think I > >> have a handle on how to add additional armor for these two hull > >> configurations. > >> > >> An off-shoot of the discuss asked what impact armor has on taking > >> damage in combat. > >> > >> Here is what I think happens when adding Armor to a hull. > >> > >> 1. Constructed Hulls are configuration types are open frame, > >> needle/wedge, cone, cylinder, box, sphere, dome/disk, and irregular. > >> > >> A. Select constructed hull configuration > >> B.Selected the Armor Type applying the applicable weight and price > >> modifiers to the hulls weight and cost. > >> C. The minimum armor protection for a spacecraft or starship hull is 40. > >> D. The Armor Table indicates that a protection value applies a further > >> modifier to the weight and cost of the hull > >> > >> 2. Planetoid and Buffered Planetoid hulls > >> > >> A. Planetoid hull's 20% of unused material provides an Armor Value of > >> 50 and the buffered planetoid hull's 35% of unused material provides > >> an Armor Value of 56 at no additional increase to weight and price. > >> B. To additional armor select from the Armor Type Table and apply the > >> appropriate weight and price modifiers. > >> C. The additional armor value for a Planetoid hull is increase from 50 > >> to 53. Referring to the Armor Table the armor protection value of 53 > >> has a modifier of 104. An armor value of 50 has a modifier of 80. The > >> modifier applied to weight and price is 104 - 80 = 24. > >> > >> 3. Armor and Combat MT Referee's Manual p. 94 DMs for Ship Damage table: > >> "For every 3 armor levels of 40 (defensing ship) apply a -1 DM against > >> all weapons on the surface explosions table and all but meson guns on > >> the radiation damage table." > >> > >> > >> What do you think the front of that sentence means? > > The quoted text means that for every 3 points of armor above 40 I get a DM > > of -1 applied to weapons that cause a surface explosion which are fusion > > guns, plasma guns, lasers, missiles, particle accelerators, and > > disintegrators per the Surface explosion table. The same Armor DM is > > applied to radiation damage caused by particle accelerators, nuclear and > > antimatter missiles. Armor has no effect on meson guns since the energy is > > released in a ship's interior. > >> "For every 3 armour levels of the 40 (the defending ship has), apply a -1 > >> DM against all weapons on the surface explosion table and all but the > >> meson guns on the radiation damage table" and thus.... 40/3 = 13 (rounding > >> down) so apply a -13 DM against all weapons as specified? I think a -13 DM > >> is HUGE. > >> > >> OR > >> > >> "For every 3 armour levels of 40 (defending ship), apply a -1 DM against > >> all weapons on the surface explosions table and all but the yada yada" > >> taken to mean that you need to have 3 levels of armour of 40 (so 120?) > >> needed to get a -1 DM? That's not likely to ever exist. > >> > >> So what's the real story? > >> > >> Let's assume starship damage *begins* at 40 (armour 0 in old HG terms, but > >> 40 in MT to deal with when people shoot LAGs, Tac Missiles, etc. at > >> Starships). > >> > >> A different wording might be what they really meant since both of the > >> readings I outline above are not reasonable: > > I had no problem with the wording as written. > >> "For every 3 armour levels more than 40 (defending ship has), apply a -1 > >> DM against all weapons on the yada yada" which would mean: > >> > >> Armour 43: -1 DM > >> Armour 46: -2 DM > >> Armour 49: -3 DM > >> Armour 52: -4 DM > >> Armour 55: -5 DM > >> etc. > >> > >> I think some heavily armoured tanks are 57 (-5 DM) and some ships may > >> reach up towards 67 (-9 DM) but that's an awful lot of armour. > >> > >> That would (aside) mean the 50 planetoid hull was a -3 DM and the 56 > >> buffered planetoid was -5 DM, both of which feel like they might make > >> sense for an asteroid hull. > >> > >> Armour 42 and below would be no modifier on the tables mentioned because > >> those levels of armour don't mean much to the weapons using those tables. > >> > >> I think that's what is meant. I will see if there is an errata on this. If > >> not, I think the wording there needs cleared up. > > Again, I had no problem understanding the wording since I just read the text > > without trying to add an spin to them. Of course after twenty years of > > following maintenance requirement cards step by step helped. I will admit > > that this literal way of reading also causes me to go off on the wrong > > track.;-) > >> > >> > >> > >> A. A planetoid hull with an armor value of 50 generates a -3 DM on > >> both the surface and with the exception of a meson gun damage table. > >> > >> Do I have a handle on this area? > >> > >> > >> If the wording works more like I think it should (and it does need the > >> English cleaned up or your transcription perhaps?), then yes. And -5 for a > >> buffered planetoid. > > Again, I had no problem with the English and my transcription of the rule > > from p. 94 was a copy and paste from from my PDF copy of the Referee's > > Manual after comparing the information with my softcover book. > > > > Thank you for confirming that I have some clue on how MT armor is added to > > planetoid hulls and how that armor is used to minimize damage. > > > > Tom Rux > > > > ----- > > The Traveller Mailing List > > Archives at http://archives.simplelists.com/tml > > Report problems to xxxxxx@simplelists.com > > <mailto:xxxxxx@simplelists.com> > > To unsubscribe from this list please go to > > http://archives.simplelists.com > > > > ----- > > The Traveller Mailing List > > Archives at http://archives.simplelists.com/tml > > Report problems to xxxxxx@simplelists.com > > To unsubscribe from this list please go to > > http://archives.simplelists.com > > > > > -- > Thomas Jones-Low > Work: xxxxxx@softstart.com > Home: xxxxxx@gmail.com > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=zZOCJCw2BI9jPrGTB4OJoibiHbbTEiok