On 22Jun2020 0616, James Catchpole - jlcatchpole at googlemail.com (via tml list) wrote: Btw, I also agree entirely about the weapon skills - that always seemed a bit weird to me. You can have a character who is a crack shot with a pistol but is barely competent with a revolver?! Or one who is a trained sniper with a rifle, but struggles with a carbine... I'm not sure what the idea here was, maybe they wanted to make players pick favourite weapons and stick with them? I imagine it was exactly that. The original weapons are fairly broad, especially the melee ones, so I think they wanted 'the swordsman' to be different from 'the cutlass swinging marine'. In their source material a great many characters had a signature weapon type, but often not a singular weapon (for example, Dumarest uses a knife, but he goes through a lot of them in his adventures). It also means that specialisation vs a broader range of weapon skills is a trade-off, with good and bad points for both options. -- Rupert Boleyn <xxxxxx@gmail.com>