On 6/20/2020 3:49 PM, xxxxxx@gmail.com wrote: > Keen insight here (including the Roddenberry tag). > > > I tried to find Rodenberry's Axiom, but Google and DuckDuckGo give me > blank stares. From memory, it's essentially "people today don't constantly remind their co-workers how automobiles work, so they wouldn't do that in the future." It's a justification and caution against stuffing clumsy "As You Know, Bob" exposition into a story. But as we see here (and with one of Roddenberry's own inventions, the transporter - which he created to serve the needs of the story, getting the crew into the action without having to pay for expensive footage of shuttles launching, landing, etc every time the crew left and returned to the ship), leaving something completely /un/defined, and/or pulling new capabilities for it out of your ass to solve some problem and then never mentioning or using them again, even when they could and logically should fix a later problem, is also Bad Storytelling (or Setting/Game Design). -- --------------- Kelly St. Clair xxxxxx@efn.org