A small ship TU and a view of jump travel that creates it kaladorn@xxxxxx (14 Jun 2020 00:21 UTC)
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Re: [TML] A small ship TU and a view of jump travel that creates it Kelly St. Clair (20 Jun 2020 14:26 UTC)
Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 00:09 UTC)
Re: [TML] Engineering magic Kelly St. Clair (21 Jun 2020 02:10 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 03:50 UTC)
Re: [TML] Engineering magic Phil Pugliese (21 Jun 2020 19:18 UTC)
Re: [TML] Engineering magic David Johnson (21 Jun 2020 16:57 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (21 Jun 2020 17:26 UTC)
Re: [TML] Engineering magic David Johnson (22 Jun 2020 14:30 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (22 Jun 2020 18:38 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 22:01 UTC)
Re: [TML] Engineering magic James Catchpole (22 Jun 2020 22:33 UTC)
Re: [TML] Engineering magic Thomas RUX (22 Jun 2020 23:07 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 00:40 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 02:42 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 01:11 UTC)
Re: [TML] Engineering magic Vareck Bostrom (23 Jun 2020 01:50 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 03:06 UTC)
Re: [TML] Engineering magic David Johnson (23 Jun 2020 14:42 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (23 Jun 2020 18:15 UTC)
Re: [TML] Engineering magic Kelly St. Clair (23 Jun 2020 20:35 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 01:32 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 02:13 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 02:25 UTC)
Re: [TML] Engineering magic Kelly St. Clair (24 Jun 2020 04:47 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:44 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 07:16 UTC)
Re: [TML] Engineering magic David Johnson (24 Jun 2020 19:46 UTC)
Re: [TML] Engineering magic kaladorn@xxxxxx (24 Jun 2020 21:04 UTC)
Re: [TML] Engineering magic David Johnson (25 Jun 2020 02:29 UTC)
Re: [TML] Engineering magic Rupert Boleyn (24 Jun 2020 04:51 UTC)
Re: [TML] A small ship TU and some other stuff Jonathan Clark (17 Jun 2020 01:34 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 01:59 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 03:23 UTC)
Re: [TML] A small ship TU and some other stuff Thomas RUX (17 Jun 2020 12:28 UTC)
Re: [TML] A small ship TU and some other stuff Phil Pugliese (17 Jun 2020 15:16 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 17:06 UTC)
Re: [TML] A small ship TU and some other stuff kaladorn@xxxxxx (17 Jun 2020 07:46 UTC)

Re: [TML] A small ship TU and a view of jump travel that creates it Kelly St. Clair 20 Jun 2020 14:26 UTC

On 6/20/2020 1:51 AM, Phil Pugliese - philpugliese at yahoo.com (via tml
list) wrote:
> On Saturday, June 20, 2020, 12:53:32 AM MST, Kelly St. Clair
> <xxxxxx@efn.org> wrote:
>
>
> On 6/20/2020 12:45 AM, Phil Pugliese - philpugliese at yahoo.com (via
> tml list) wrote:
>
>  > Or just fall back. "Tragically, when applied to other purposes, the
>  > destruction of the space vessel inevitably occurred. Scientists have
>  > been studying the phenomenon for many centuries but have made no
>  > progress in understanding or correcting the problem".
>
> So, we're back to "magic".
>
> --
> --------------------------------------------------------------------------------------
>
> What was it Arthur C Clarke used to say about the relationship 'tween
> 'science' & 'magic'?

Here's the thing, though:

Sure, to most people the Jump drive is a black box, it's effing magic.
But to the people who work with them, who design and build and run and
maintain them, they are machines, technology, with known properties and
technical details and performance.  They may not fully understand /why/
it works, but they do know /how/ it works.  They may not go around
/explaining/ this to anyone in earshot (see Roddenberry's axiom), but
the practical operation of a Jump drive is no more a mystery to them
than internal combustion engines are to us.

And where this becomes a problem is that, IMO, most game designers (or
science fiction writers, etc) do not have the time or interest or
imagination or technical background to fully work out the details of
their magic box's operation, and its implications and effects upon
society, its connections to other technologies in use, or other
potential applications.  That's left to us clever monkeys, I mean fans,
and we tend to be pretty damn good at finding things that the creators
missed.  And by that I mean "holes big enough to fly a battleship through."

Every time a creator invents or describes a thing, in a couple of lines
of dialogue in a script or text in a novel or rulebook, often with no
more consideration than "what do I need to make this story work", it's
like setting a place for the Law of Unintended Consequences and ringing
the dinner bell.  There are pitfalls in both being too vague /and/ too
specific.  In my experience, the writers who handle fictional technology
best (including all the connections I mentioned above) tend to be,
perhaps not surprisingly, engineers as well.

--
---------------
Kelly St. Clair
xxxxxx@efn.org