Hi again Rupert, Unless of course you a Jonah, a person who brings bad luck, onboard. Then there is a fair chance that the die roll will go bad and cause a misjump.;-) Tom Rux > On 06/19/2020 1:37 PM Rupert Boleyn <xxxxxx@gmail.com> wrote: > > > On 20Jun2020 0451, Phil Pugliese - philpugliese at yahoo.com (via tml > list) wrote: > > > hasn't there also been mention of "charging the jump capacitors"? > ISTR also a mention the the jump drive includes a special purpose > > power plant that, somehow, manages to convert all that fuel w/i a > very > short period of time. > In a DGP product that's almost impossible to get hold of and not > referenced by anything else (as far as I'm aware, and certainly not by > anything I use). And yes, somehow there's this amazing reactor/capacitor > system that's not used for anything else, no matter how useful it would > be (aside from storing black globe energy in some versions). Yeah, right. > > That also doesn't make sense when HG requires you to have power from > your power-plant to be able to jump. > > When it comes down to it, in CT a jump drive is a black box into which > you pour power and hydrogen when you want to jump. They are consumed, > and you (hopefully) jump. Also in CT, as long as you aren't jumping too > close to a world, and are using refined fuel, you don't misjump. It's a > simple and safe system from the operator's point of view. > > -- > Rupert Boleyn <xxxxxx@gmail.com> > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=zZOCJCw2BI9jPrGTB4OJoibiHbbTEiok