On 13 Jun 2020 at 20:21, xxxxxx@gmail.com wrote: > I have a thought for a possible alternative TU: > > We state that it takes a fair whack of energy to open a rift in > spacetime to allow you to hop to another spacetime (Jump space). > > We also state that the energy equation sees the energy increase with > the surface area of the rift (so a squaring of energy requirements, > perhaps with a characteristic of a minimum investment to get any size > open). You could toy with the specifics, to get the math you like. Actually, a "rift"/wormhole is more apt to be a sphere (tthe sphere is the 3D cross-section of the 4D "tunnel") Which means you've got a volume based setup. You'd have to get *all* of the ship inside the sphere before "collapsing" it to leave you in jumpspace. > In such a setup, ship sizes may be smaller (because the 20 mile long, > 10m across cylinder better not go anywhere near any gravity well > ever....). With the spherical rift, ships that have extended features will be at a disadvantage because it'll take extra power to make the larger rift. Spherical ships wopuld take the least power, but sphere's have certain disadvantages too. Especialy as they get larger. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com