From BGG: Traveller space combat Thursday Ethan McKinney (03 Jun 2020 23:26 UTC)
Re: [TML] From BGG: Traveller space combat Thursday kaladorn@xxxxxx (03 Jun 2020 23:51 UTC)
Re: From BGG: Traveller space combat Thursday Ethan McKinney (04 Jun 2020 03:06 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday kaladorn@xxxxxx (04 Jun 2020 03:37 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Ethan McKinney (04 Jun 2020 03:47 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Phil Pugliese (04 Jun 2020 07:57 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Ethan McKinney (04 Jun 2020 16:00 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Rupert Boleyn (04 Jun 2020 16:36 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Phil Pugliese (04 Jun 2020 17:56 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Phil Pugliese (04 Jun 2020 17:43 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Ethan McKinney (04 Jun 2020 22:03 UTC)
Re: [TML] Re: From BGG: Traveller space combat Thursday Thomas RUX (05 Jun 2020 02:45 UTC)

Re: [TML] Re: From BGG: Traveller space combat Thursday Rupert Boleyn 04 Jun 2020 16:36 UTC


On 05Jun2020 0400, Ethan McKinney wrote:
> Honestly, I think Squadron Strike just fudges the heck out of the
> Plankwell's Meson screen (I'd have to check). Otherwise, it'd be like
> a treasure chest in a video game: run right through it for a big reward.
>
> E
Has anyone done Plankwell's design up in High Guard compared to the
other battleships to see if the weak screen is from lack of tonnage? As
I recall the screens are small but the stronger ones eat huge amounts of
power, which costs displacement of course.

--
Rupert Boleyn <xxxxxx@gmail.com>