MgT2 Low Berths kaladorn@xxxxxx (28 May 2020 07:52 UTC)
Re: [TML] MgT2 Low Berths Timothy Collinson (28 May 2020 08:13 UTC)
Re: [TML] MgT2 Low Berths Alex Goodwin (28 May 2020 08:15 UTC)
Re: [TML] MgT2 Low Berths shadow@xxxxxx (08 Jun 2020 04:47 UTC)
Re: [TML] MgT2 Low Berths Greg Nokes (28 May 2020 08:15 UTC)
Re: [TML] MgT2 Low Berths Jeff Zeitlin (28 May 2020 10:18 UTC)
Re: [TML] MgT2 Low Berths Timothy Collinson (28 May 2020 10:49 UTC)
Re: [TML] MgT2 Low Berths kaladorn@xxxxxx (28 May 2020 17:10 UTC)
Re: [TML] MgT2 Low Berths Alex Goodwin (28 May 2020 17:34 UTC)
Re: [TML] MgT2 Low Berths kaladorn@xxxxxx (28 May 2020 17:48 UTC)
Re: [TML] MgT2 Low Berths Alex Goodwin (28 May 2020 18:16 UTC)
Re: [TML] MgT2 Low Berths kaladorn@xxxxxx (29 May 2020 05:21 UTC)
Re: [TML] MgT2 Low Berths Kelly St. Clair (29 May 2020 02:40 UTC)
Re: [TML] MgT2 Low Berths kaladorn@xxxxxx (29 May 2020 05:25 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) David Johnson (29 May 2020 14:24 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (29 May 2020 16:04 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (29 May 2020 21:31 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (29 May 2020 21:43 UTC)
Re: [TML] People's Revolutionary Front (was: "Dark" Imperium?) Kelly St. Clair (29 May 2020 23:10 UTC)
Re: [TML] People's Revolutionary Front (was: "Dark" Imperium?) James Catchpole (29 May 2020 23:17 UTC)
Re: [TML] People's Revolutionary Front (was: "Dark" Imperium?) James Catchpole (30 May 2020 11:16 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) David Johnson (30 May 2020 03:15 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (30 May 2020 05:35 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) David Johnson (31 May 2020 04:13 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (31 May 2020 06:43 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) David Johnson (01 Jun 2020 00:44 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (01 Jun 2020 01:11 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Richard Aiken (01 Jun 2020 01:34 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Richard Aiken (01 Jun 2020 01:36 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (01 Jun 2020 02:12 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 04:27 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (01 Jun 2020 02:36 UTC)
(missing)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) James Catchpole (01 Jun 2020 08:08 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Timothy Collinson (01 Jun 2020 08:16 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (01 Jun 2020 21:11 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) James Catchpole (01 Jun 2020 22:01 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 11:50 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Timothy Collinson (02 Jun 2020 13:43 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (02 Jun 2020 16:50 UTC)
Re: [TML] "Dark" Imperium? Thomas Jones-Low (01 Jun 2020 21:53 UTC)
Re: [TML] "Dark" Imperium? James Catchpole (01 Jun 2020 22:17 UTC)
Re: [TML] "Dark" Imperium? Rupert Boleyn (02 Jun 2020 00:49 UTC)
Re: [TML] "Dark" Imperium? shadow@xxxxxx (08 Jun 2020 22:00 UTC)
Re: [TML] "Dark" Imperium? James Catchpole (08 Jun 2020 22:03 UTC)
Re: [TML] "Dark" Imperium? kaladorn@xxxxxx (08 Jun 2020 23:01 UTC)
Re: [TML] "Dark" Imperium? James Catchpole (08 Jun 2020 23:03 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) David Johnson (02 Jun 2020 02:29 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) James Catchpole (02 Jun 2020 22:01 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 22:17 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (03 Jun 2020 04:29 UTC)
Re: [TML] "Dark" Imperium? Rupert Boleyn (03 Jun 2020 06:10 UTC)
Re: [TML] "Dark" Imperium? kaladorn@xxxxxx (03 Jun 2020 20:40 UTC)
Re: [TML] "Dark" Imperium? Rupert Boleyn (03 Jun 2020 23:23 UTC)
Re: [TML] "Dark" Imperium? kaladorn@xxxxxx (04 Jun 2020 00:55 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 14:31 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (02 Jun 2020 16:58 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Richard Aiken (02 Jun 2020 17:26 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (02 Jun 2020 19:24 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 21:53 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Richard Aiken (02 Jun 2020 22:14 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) Phil Pugliese (02 Jun 2020 21:48 UTC)
Re: [TML] "Dark" Imperium? (was: MgT2 Low Berths) kaladorn@xxxxxx (03 Jun 2020 04:14 UTC)
Yokel Noble (was: "Dark" Imperium?) David Johnson (03 Jun 2020 00:36 UTC)
Re: [TML] Yokel Noble (was: "Dark" Imperium?) Richard Aiken (03 Jun 2020 01:56 UTC)
Re: [TML] Yokel Noble (was: "Dark" Imperium?) Phil Pugliese (03 Jun 2020 02:18 UTC)
Re: [TML] Yokel Noble (was: "Dark" Imperium?) kaladorn@xxxxxx (03 Jun 2020 04:54 UTC)
Re: [TML] Yokel Noble (was: "Dark" Imperium?) Phil Pugliese (03 Jun 2020 08:56 UTC)
(missing)
Re: [TML] Yokel Noble Phil Pugliese (03 Jun 2020 19:37 UTC)
Re: [TML] Yokel Noble kaladorn@xxxxxx (03 Jun 2020 21:38 UTC)
Re: [TML] Yokel Noble Rupert Boleyn (03 Jun 2020 23:14 UTC)
Re: [TML] Yokel Noble Phil Pugliese (04 Jun 2020 07:41 UTC)
Re: [TML] Yokel Noble Rupert Boleyn (04 Jun 2020 11:29 UTC)
Re: [TML] Yokel Noble Phil Pugliese (04 Jun 2020 15:04 UTC)
Re: [TML] Yokel Noble kaladorn@xxxxxx (04 Jun 2020 15:34 UTC)
(missing)
Re: [TML] Yokel Noble Rupert Boleyn (04 Jun 2020 16:05 UTC)
Re: [TML] Yokel Noble kaladorn@xxxxxx (04 Jun 2020 16:31 UTC)
Re: [TML] Yokel Noble James Catchpole (04 Jun 2020 16:40 UTC)
Re: [TML] Yokel Noble kaladorn@xxxxxx (04 Jun 2020 23:15 UTC)
Re: [TML] Yokel Noble Phil Pugliese (05 Jun 2020 02:18 UTC)
Re: [TML] Yokel Noble kaladorn@xxxxxx (05 Jun 2020 04:58 UTC)
Re: [TML] Yokel Noble James Catchpole (05 Jun 2020 08:06 UTC)
Re: [TML] Yokel Noble Timothy Collinson (05 Jun 2020 08:51 UTC)
Re: [TML] Yokel Noble Phil Pugliese (06 Jun 2020 00:08 UTC)
[TML] Yokel Noble Phil Pugliese (06 Jun 2020 00:15 UTC)
Basic vs Extended chargen (was Re: [TML] Yokel Noble) Jeff Zeitlin (04 Jun 2020 19:43 UTC)
Re: Basic vs Extended chargen (was Re: [TML] Yokel Noble) James Catchpole (04 Jun 2020 22:18 UTC)
Re: Basic vs Extended chargen (was Re: [TML] Yokel Noble) kaladorn@xxxxxx (05 Jun 2020 01:08 UTC)
Re: Basic vs Extended chargen (was Re: [TML] Yokel Noble) Rupert Boleyn (05 Jun 2020 04:50 UTC)
Re: [TML] Yokel Noble Rupert Boleyn (03 Jun 2020 09:24 UTC)
Re: [TML] Yokel Noble Kelly St. Clair (03 Jun 2020 15:45 UTC)
Re: [TML] Yokel Noble (was: "Dark" Imperium?) kaladorn@xxxxxx (03 Jun 2020 21:15 UTC)
Re: [TML] MgT2 Low Berths shadow@xxxxxx (08 Jun 2020 04:47 UTC)
Re: [TML] MgT2 Low Berths Rupert Boleyn (08 Jun 2020 04:55 UTC)
Re: [TML] MgT2 Low Berths kaladorn@xxxxxx (08 Jun 2020 05:59 UTC)

Re: [TML] MgT2 Low Berths Alex Goodwin 28 May 2020 18:16 UTC

On 29/5/20 3:48 am, xxxxxx@gmail.com wrote:
>
>
>
>     IIRC, GT 2e had revival be automatic if supervised by someone with
>     Physician 10+ or Electronic Ops (Medical) 10+.  J. Random only
>     dies on a
>     critical HT failure.  GT:IW has revival be automatic if supervised by
>     Electronic Ops (Medical) 10+, with J. Random dying on a failed
>     HT+6 roll.
>
>
> Remind me roughly what an HT+6 might look like (% wise of success) and
> what 10 skill in GT might mean in other Traveller versions.... ?
>
> I owned GT stuff (liked the approaches) but never played it or GMed it.

Complete contrast to me.  Only Trav I've ever GMed (until PA:VT) has
been GT.

If I read G:Characters correctly, an IQ 10 character with 2 points in E.
Ops (Medical) is enough to ensure automatic revival.  I think that's at
or below the low end of paramedic types.  The nurse/paramedic template
in GURPS: Biotech p207 (GURPS 4) has both skills at 12 or better.

Skill-12 is generally counted as "competent" for non-hazardous skills,
14 for hazardous skills, with 16 as "expert" and, IIRC , 20+ as "master". 

With how GURPS handles failures (18 on 3d6 is always a critfail, 17 on
3d6 is always a fail, and is a critfail unless your effective skill was
17+), it actually works out the same for J. Random under both variants,
as 4 in 216, or roughly 1.9%.

>  
>
>     >
>     > The presence of the low berth for standard passages sure suggests it
>     > must be used in people movement on non-military craft. That
>     being the
>     > case, the original CT numbers and even an avg 8+ for the berth seems
>     > too high. You'd constantly be losing people. They'd demand better
>     > outcomes. (Well, the families would) Routine (6+) might be more
>     > reasonable.
>
>     Or low-berth travellers are either desperate enough to hang the risk,
>     feel it's an acceptable tradeoff, etc.
>
>
> There's desperate and desperate. We fly on planes that could kill us
> but do so veeeery rarely, but we still get on and fuss about flight
> safety. If they killed us fairly regularly (as like 1-7% of the time
> or some such), we'd be really thinking twice about ever flying and a
> lot more pressure would come to bear.
>
> With an 8+ roll, you might only be able to ship death row serial
> killers on that...

Given your apparent default assumption of 3I Golden Age, rule of men,
not law applies.

Important People are those who travel high passage, preferably on
someone else's ticket.  Plebes dying in low passage doesn't Upset The
Sleep of Anyone Important.

> <snip>
> Very high survival odds may not be viewed as cost effective over
>
>     reasonably-high.  The threshold will change by use case - Zhodani Navy
>     low berths on Core Route ships may well be among the best available in
>     Charted Space, while emergency low berths on a Siigiizuni at the tail
>     end of the IW may ... not.
>
>
> Even the military can't think like that. The cost of training very
> competent crew is high. And not having them at key points when you
> need them (Frozen Watch) can cost you a lot more crew and maybe a ship.
>
> I agree tech level, situations, use cases all impact.
Yup.  I suspect that's why the GT variants have conditions allowing
automatic revival.
>
>
>     Well, off top of head, you'd have to worry about autoirradiation
>     and the
>     resulting damage that's not getting repaired because J. Random is
>     switchoff.  Psykers could be a whole different boatload of lunatics.
>
>
> Really, deep sleep is where our cells heal. I assume something here
> would be an issue over enough time. They aren't actually stasis
> chambers, just freezers. So at some distant time, the lack of normal
> bio process would start causing degradation.

Good point - I was assuming that metabolism (including all healing, cell
repair, etc) was completely halted.

--