Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(20 May 2020 08:08 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(20 May 2020 20:07 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen Alex Goodwin (21 May 2020 05:50 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(21 May 2020 06:24 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(21 May 2020 06:59 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Rupert Boleyn
(21 May 2020 10:10 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(21 May 2020 17:37 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(21 May 2020 20:06 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Rupert Boleyn
(22 May 2020 01:11 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(22 May 2020 16:45 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Phil Pugliese
(22 May 2020 00:16 UTC)
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On 21/5/20 6:06 am, xxxxxx@gmail.com wrote: > I really enjoyed reading that. > > I'd love to see the background history of your setting. It seems quite > interesting, being at least somewhat Terra centric and not at all 3I. > It reminds me a bit of some of the 2300 AD stuff. > > Also, it reminded me that Australians, Kiwis, Yanks, Scots, English, > Canadians, and likely some other English-first-language types share a > commonality: We are all separated by a common language! (and some > not-in-common cultural references) > > I could infer what 'Lobbing' was (not showing up), but lobbing in > parlance here would be an arcing throw (like a slow, arcing pitch when > you want someone to have a swat at it). > > It's like listening to my Scots cousin. I am sure he thinks he speaks > English (at least it isn't the Scots of Robbie Burns), but he sure > uses a lot of slang that I dinna ken. > > One imagines Anglic or any other major language is equally troublesome > over the whole sweep of a large Empire. > > My biggest 'connection' issue with any character is this: > Characters have different career lengths and if you want, for > instance, all the team to have been on a ship or in a unit together in > a war, if you are trying to map to a short war in a timeline, you need > to break normal generation for that. Old war buddies in a unit would > do the same sort of assignments (as their unit deployed places). > That's one thing not so simple to do in the Traveller way. > > One thing original 2300 AD (or as I knew it: Traveller 2300 in its > earliest incarnation) did was have a die roll for term length before a > 'turning point'. So you could hit a turning point in 1 year or 10, but > average was about 5.5 (D10 roll). You accrued skills by time in a term > and spent them on things related to what you did that term. That > seemed a good way, but it still had issues with synchronizing > characters to a timeline event/period. > > Tom B > > > Tom, I did mention that in an earlier email - this is very early Interstellar Wars era, where the United Nations is an interstellar government - the Terran Confederation does not yet exist. I'm taking the GT: Interstellar Wars book, and winding the clock back from 2170 AD to 2124 AD. The Shoeing of 2113 and the other events of Interstellar War 1 have happened, the crash program to raise Terra's TL has happened, but Interstellar War 2: Electric Boogaloo hasn't cooked off yet, although tensions are building (before we add the effects of this boatload of lunatics). I have previously tried a game set in the 3I golden age with most of this mob, but slammed into the uncanny-valley culture shock I mentioned earlier to Tim Collinson. As for peoples divided by a common language, yes, that's true. I, and all of my mob except Easy Frag (follicularly-challenged Pom, thus also called "Mullet"), are Australian.' I didn't even think of trying to synchronise all characters to a common point in their mutual history - I let the dice fall where they will and hooked things together afterwards. Having a lot of characters be veterans of components of the UN Naval Forces helped here. Alex --