Parental Advisory: Vector Thrust - Chargen Alex Goodwin (20 May 2020 08:08 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(20 May 2020 20:07 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(21 May 2020 05:50 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(21 May 2020 06:24 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(21 May 2020 06:59 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Rupert Boleyn
(21 May 2020 10:10 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
kaladorn@xxxxxx
(21 May 2020 17:37 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(21 May 2020 20:06 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Rupert Boleyn
(22 May 2020 01:11 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Alex Goodwin
(22 May 2020 16:45 UTC)
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Re: [TML] Parental Advisory: Vector Thrust - Chargen
Phil Pugliese
(22 May 2020 00:16 UTC)
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Yes, as expected, given the large Australian (+1 Pom) contingent of players, I had no choice but to run with their satirical mood. This ended up split over two sessions, thanks to dingus and hex not lobbing for round 1. Actual character names are due to the player, but nicknames are all over the shop. I nicked the actual process used from the chargen done for the Exodus Foundation (https://www.youtube.com/watch?v=4SutsOre2A8) and Ashes of Exodus (https://www.youtube.com/watch?v=YQ67UAKdy0U) campaigns, namely: 1 - Each step, as far as possible, happens in lockstep across all players. Because of the strong D&D5 background, I modified statgen to the following (I wanted slightly more capable characters than stock): Roll 2D6 (rerolling any 1s on the initial roll of any given 2D6) 7 times, drop lowest, then assign as player sees fit. To no one's great surprise (and many lulz), Mr Sweep managed to roll a 2 despite the probability re-arrangement. He gleefully hoicked that one out the window. 2 - Roll up all benefits at the bitter end 3 - Follow up the implication of MGT2 chargen having more hooks than Henry Blake's tacklebox and sort out inter-PC connections. This may not be strictly RAW, but it had the benefit of having been debugged somewhat in the Exodus campaigns, and was easy for everyone to keep track of. We ended up with, as primary characters: Drake Milford, RAN (ret) - 6 terms - Mr Sweep Aka - El Capitane Born on a sheep station, Drake sodded off as soon as he could and proceeded to bounce around professionally. Drafted into the RAN (2 terms), then donning the Blue Helmet (1 term - left due to health reasons), before two tours in the UN Scouts (the subdivision of the UN Naval Forces that the Admiralty would like to forget exists) and a not-very-successful term as a belter (there was an ex-_friend_ who he would gladly turn into an _ex_-friend). Plurality owner and skipper of the group's far trader, Drake has long accepted his incurable wanderlust (the further away from Australia, the better). Major-General James Stone, RM (ret) - 8 terms - Eddles Aka - Badass Badass-Moustache (three guesses who I was taking off with that one) - Objective Interim Moustache Support System (Mr Sweep almost caused a keyboard kill with that one) - "The Colonel" - Superjoat A city boy who did OK at school, who passed out of Portsmouth roughly when Starleaper One sodded off. Jim did six terms in the RM before swinging Outback to go somewhere with fewer people. Eddles managed to bullseye the psyker life event - once I stopped laughing, I ran with it - I'm still fleshing out details and trying to make it fit. General Stone's major claim to military fame (tweaking the UNNF's nose along the way) is pioneering meteoric assault operations, and editing the definitive book on the subject, "Fly, You Fools!". Like El Capitane, Jim has a bad case of itchy feet, but a zero default penalty thanks to Jack-Of-All-Trades 3. He's been just about everywhere you can go in uniform, done just about everything you can do in uniform, and has jumped out of an orbiting starship to assault and capture the T-shirt factory. Nikki Thornton - 7 terms - Easy Frag Born in Germany to expat Pom parents, the academically-inclined Nikki sailed through school and tertiary education, graduating with a First in (iirc) Engineering. However, she brassed someone off along the way good and proper, who framed her for aggravated manslaughter, giving her an all-expenses paid 12 year stay as a guest of the German state. After her release, a load of complete bollocks worthy of the UK's House of Commons (mechanically, cashing the +2 qualification bonus from honours graduation) convinced The Bag to overlook her more-recent past and hire her on the basis of her educational accomplishments. Twelve years there resulted in no major progress towards finding out who framed her, so Nikki joined up with this mob. Dr Albert Hogman, MBBS - 5 terns - dingus Aka - Bert - The Doctor Like Nikki, Bert sailed through his education, also graduating with honours. Unlike her (and much to her disgust when she found out), this Australian doctor didn't get framed for a crime, and his mates sardonically joked that he was an avatar of Asclepius. Somewhere along the way, Bert took the jokes, ribbing and sendups as a challenge. The next 16 years in private practice saw Bert expand his repertoire far beyond mere trauma surgery, covering all sorts of weird areas of medicine (mechanically, Medic 6) - his mates still send him up (Australians, nuff said), but the jokes ring a bit more hollow now. To no great surprise, he's Das Boot's doctor and resident chemist (he wanted to Travel, and didn't want to pay for it) and is responsible for its growing reputation as a safe ship to book low passage on. "What's with the drug lab?" "Captain told me to put it here in case something blows up." Dr Rosa Keeper, MBBS - 5 terms - Wombat Aka - "YOU BLOODY MANIAC" This walkabout Spaniard has had nearly as variegated a career as El Capitane. Getting her start as Bert's sidekick, Rosa got bored and signed up with the then-not-quite-organised UN Scouts. The Shoeing of 2113 (IW1 breaking out with the AZS clobbering the Terran outpost at Barnard) suddenly made her Scout career a lot more Chinese-curse interesting, serving with distinction during actual wartime before getting stranded coreward of the Vegan district by a sudden outbreak of peace. Then it got weird, and she ended up aboard as the (designated) pilot. Rosa is unique among the PCs in actually causing a minor war, and making an enemy of an active duty AZS flag officer as a result. And, to quote me taking off her piloting efforts in session 0 - "I DRIVE BOOT GOOD". Corporal Lily Silverton, RM (ret)- 3 terms - hex Lily wanted to escape from London's East End. She didn't do that well in school, and in 2112, enlisted in the RM. Her timing was perfect - this back-area supply type went out of her way to avoid looking for trouble, but it had no problems finding her, seeing heavy ground combat multiple times. Having made it through IW1 with nary a scratch, a sudden outbreak of peace proved very hazardous to her health. Lily nearly got killed, spent the next few years recuperating, before being medically discharged and as physically whole as the UNM could make her. Like El Capitane, she's aboard because this isn't the world on which she was born, and it's NOT FLIPPIN' LONDON. --