lanthanum grid "net"
shadow@xxxxxx
(16 Apr 2020 23:50 UTC)
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Re: [TML] lanthanum grid "net"
Kenneth Barns
(17 Apr 2020 01:29 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(17 Apr 2020 02:26 UTC)
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Re: [TML] lanthanum grid "net" shadow@xxxxxx (18 Apr 2020 00:48 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(18 Apr 2020 02:57 UTC)
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Re: [TML] lanthanum grid "net"
Timothy Collinson
(18 Apr 2020 04:54 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(18 Apr 2020 12:24 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(17 Apr 2020 02:10 UTC)
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Re: [TML] lanthanum grid "net"
Jeffrey Schwartz
(18 Apr 2020 20:39 UTC)
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Re: [TML] lanthanum grid "net"
Jeff Rowse
(23 Apr 2020 11:10 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(23 Apr 2020 12:37 UTC)
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Re: [TML] lanthanum grid "net"
kaladorn@xxxxxx
(24 Apr 2020 06:45 UTC)
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Re: [TML] lanthanum grid "net"
Thomas RUX
(24 Apr 2020 13:09 UTC)
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Re: [TML] lanthanum grid "net"
kaladorn@xxxxxx
(25 Apr 2020 00:44 UTC)
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Re: [TML] lanthanum grid "net"
Phil Pugliese
(25 Apr 2020 03:18 UTC)
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Re: [TML] lanthanum grid "net"
Rupert Boleyn
(24 Apr 2020 15:02 UTC)
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Re: [TML] lanthanum grid "net"
kaladorn@xxxxxx
(25 Apr 2020 00:38 UTC)
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Re: [TML] lanthanum grid "net"
Phil Pugliese
(25 Apr 2020 03:11 UTC)
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Re: [TML] lanthanum grid "net"
kaladorn@xxxxxx
(26 Apr 2020 00:34 UTC)
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On 17 Apr 2020 at 11:29, Kenneth Barns wrote: > On Fri, 17 Apr 2020 at 09:51, shadow at shadowgard.com (via tml list) > <xxxxxx@simplelists.com> wrote: > I recall a ship from way back in days of MT or maybe CT. It had a > sort of "net" that was part of the jump grid and that allowed it > to carry large, irregularly shaped items as cargo *outside* the > hull. > > CT S9 "Fighting Ships": p 22. The "Jump Ship". Ok, now I know where to look. > I'm wondering if something like that is still canon in any of the > rule sets. If it is, I'd like to go one step farther and have a > jump drive "module" that can be attached to/installed on a no jump > ship to let it be jumped to another system. > > Isn't that the definition of those ships that are designed to clamp on > to SDBs and jump them from system to system? Pretty sure there were > stats in a few different version of Traveller; certainly for GT. Thing is, those are *huge* and tend to be designed with "standard fittings" that mate with the ones on the SDBs. Not that useful for grabbing some random ship or cargo. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com