Decoys Kurt Feltenberger (13 Jan 2020 02:49 UTC)
Re: [TML] Decoys Jeffrey Schwartz (13 Jan 2020 14:41 UTC)
Re: [TML] Decoys - Phil Pugliese (13 Jan 2020 19:15 UTC)
Re: [TML] Decoys - Kurt Feltenberger (13 Jan 2020 19:22 UTC)
Re: [TML] Decoys Kurt Feltenberger (13 Jan 2020 19:17 UTC)
RE: [TML] Decoys ewan@xxxxxx (13 Jan 2020 20:56 UTC)
Re: [TML] Decoys Bruce Johnson (13 Jan 2020 22:25 UTC)

Re: [TML] Decoys Jeffrey Schwartz 13 Jan 2020 14:40 UTC

Quick Google of "size of an ICBM" gives 31m long by 3m diameter.
Works out to about 16 d-tons

I'd design the ASMs using a mix of MT small craft and COACC's rules
for RPV fighter planes. Use the COACC external ordinance rules and
bomb bay rules to carry the submunitions and decoys.

On Sun, Jan 12, 2020 at 9:50 PM Kurt Feltenberger <xxxxxx@thepaw.org> wrote:
>
> In the fiction I'm writing, one of the factions has come up with a sort
> of "super missile"; it is a bus vehicle that carries multiple large ICBM
> sized multiple warhead antiship missiles, with each submunition
> deployment being accompanied by decoys.  For example, it releases ten of
> the primary ASMs, it also releases ten decoys for each mimicking their
> performance.  When each ASM releases its submunitions (the actual
> warheads), again, ten decoys are released per live warhead.
>
> Is there any way in Traveller to model this?  Missiles have been part
> and parcel of space combat since the game was released, but they've
> always been sort of "Sidewinder/Sparrow/AMRAAM" sized missiles and never
> anything of any substance.  Note:  I haven't read MGT or GT (well, not
> since Bush's first term), so if its been covered there, please let me know.
>
> --
> Kurt Feltenberger
> xxxxxx@thepaw.org/xxxxxx@yahoo.com
> “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
>
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