Re: [TML] Re: Differences Between MGT 1.0 and MGT 2.0?
Rupert Boleyn 16 May 2019 22:24 UTC
On 16May2019 1853, Cian Witherspoon wrote:
> Like a freight table deliberately built to make it so any group can turn a
> profit. Yeah, they built it so an ACS will always be profitable as a bulk
> carrier.
> Not to mention editing issues, a refusal to put out errata (I think they
> might have some that aren’t buried in their forum), and the splitting of
> the rules into multiple full price books. All ship building is in High
> Guard, and many rules that should’ve been in the core book waited almost 3
> years for the Companion.
My main petty gripes with MGT are ones that I think apply to both
editions. Colonists find it practically impossible to learn gun skills,
which seems odd for a game with an implied setting (and origins) like
Traveller's. Fusion guns cause radiation damage to the target and
everyone near the shot. This has NEVER been the case in the past.
--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief