Merchants and Adventuring
Freelance Traveller
(22 Apr 2014 16:26 UTC)
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Re: [TML] Merchants and Adventuring
Douglas Berry
(22 Apr 2014 17:19 UTC)
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Re: [TML] Merchants and Adventuring
Jeffrey Schwartz
(22 Apr 2014 17:21 UTC)
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Re: [TML] Merchants and Adventuring Evyn MacDude (22 Apr 2014 18:44 UTC)
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RE: [TML] Merchants and Adventuring
Anthony Jackson
(22 Apr 2014 17:59 UTC)
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Re: [TML] Merchants and Adventuring
David Shaw
(22 Apr 2014 18:48 UTC)
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Re: [TML] Merchants and Adventuring
Timothy Collinson
(23 Apr 2014 17:00 UTC)
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Re: [TML] Merchants and Adventuring
Ian Whitchurch
(23 Apr 2014 22:44 UTC)
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Re: [TML] Merchants and Adventuring
Timothy Collinson
(09 Jun 2014 02:31 UTC)
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RE: [TML] Merchants and Adventuring
Steve Ellis
(09 Jun 2014 02:31 UTC)
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Outstanding Post..... Black Hole of quality.... On Tue, Apr 22, 2014 at 10:20 AM, Jeffrey Schwartz <xxxxxx@gmail.com> wrote: >>What sort of adventures would, in fact, 'appeal' to a merchant mindset? > > > 1) The X system has 2 habitable (or at least marginally so) planets. The > system capital is in orbit 4. Orbit 3 is populated, and under Interdiction. > Not IN or IISS interdiction, but system gov't interdiction. There's a plague > outbreak there, and they want it quarantined. > Except... > X-III is the spot where the local dictator sends all the folks he doesn't > want cluttering his world up. It's a massive work camp/death camp. > The Patron knows the real score, and got the hell out of the system as soon > as he could. > He has relatives, however, who weren't so lucky. > He wants a 5dton care package delivered to a village on III, and is willing > to pay through the nose to make it happen. > By the way, X-III's reason for work camps are certain jewels which are > highly prized 5 parsecs away. > Players options are: > a) Sneak in, deliver the package, sneak out, get paid $ > b) Sneak in, deliver the package, rescue Grandma,sneak out, get paid $$ > c) Come brazenly in, take over the village, slay the guards, drop 25 dtons > of care package, arms and ammo, rescue Grandma and take the entire months > load of jewels, and score $$$$$ > > 2) The players find out that the IISS will be dropping interdiction on a > planet in 2 months, allowing ships to visit there. They have found this out > ahead of the pack (source in the Scouts passing word to a buddy). They can > get in first and score the best deals... provided the _other_ merchant who > heard about this isn't going to shoot them, and that the locals don't get > over-antsy and shoot them. Oh ,and the locals aren't real thrilled about the > whole thing either. (Think the Perry Expedition to Japan) > > 3) The Admin office of a Merc company contacts the players. The employers > have gone broke and missed payment, activating the reparation clause. The > company would like the players to take on the soldiers, gear, etc. ... > they're willing to pay a bonus, in that the LZ is not completely cold. > (Think helicopters out of Saigon) There is expectation that the players will > be _fighting_, since the mercs falling back will protect the ship, but > things may get exciting, and thus the bonus > > 4) The Gluteus brothers, Big Gluteus and Little Gluteus, want some Imperial > Crown Cola for the summer solstice party in 10 weeks. It's 8 weeks travel to > get there and back. Imperial Crown Cola is not allowed on the planet > Maximus, since it's thirst destroying properties are so much more powerful > than the domestic drinks and thus the local bottlers got a huge tarriff > applied. They'll need to smuggle it in at the end of the trip, as well as > through Mormonous where the caffeine level makes it contraband. Further, the > Gluteus Bros enemy Shariev Boofort Righteous will follow the player's ship, > "In High Speed Pursuit" with the intent to hinder them. (Think "Smokey and > the Bandit") > > 5) The players are contacted by the Right Honorable Sir Newton, who is > establishing a multi-disciplinary college on his TL-7 fief-world. He asks > them to convey the books, computers, visual aids, tools, etc needed, but > further to spend 3 months acting as instructors for his "In System Trade" > class, teaching Ship's Boat, Vacc Suit, etc. He wants to build up orbital > industry and jump start his new fief in a big way. He's willing to pay > normal salary plus the ship's mortgage, PLUS he has a qualified set of > engineering instructors who are willing to do the ship's annual overhaul as > a class project. (This is potentially something like "Gravity" ...) > > 6) A gent by the nickname of "Speed" wants to charter the ship for the > grav-racing circuit. This is a tour of 11 planets, with a big race on each > one. The ship will carry his vehicle, his crew, and various supplies, tools, > etc. Some modifications will be made to the cargo area to make it a shop for > the vehicle to be fixed up and modified between races. Checking the news > nets, though, the players discover that it's traditional for various teams > to attempt to hinder the other players, by damaging, sabotaging, or delaying > with paperwork or dirty tricks the transport or the vehicle, so there is > some danger here...which explains the high pay being offered. > > 7) The Biogeo expedition to Amazon has been out of contact for far too long. > A news reporter wants to charter the ship to visit the world, and attempt to > find them The planet is TL2, jungle, and has an odd atmo which makes radio, > maser and laser comms work poorly. The reporter has the prior messages which > were sent out , and he has a mapped of Dr. Biogeo's planned route, but needs > transport. (Biogeo... as in Living Stone... as in "Dr. Livingston, I > presume?") > > 8) Ultracorp's new TS-5000 is finally ready to go to market. Well, nearly. > It needs to be seen at the big trade show 4 parsecs away. All the players > need to do is pick up the TS-5000, the PR guys, and the engineer assigned to > make sure it works at the trade show... and make sure none of the newsies > get pictures of the thing before the unvieling. What's a TS-5000? It's the > much anticipated replacement to the TS-4000... and rumor has it that it's > software upgradable to a TS-5500. > > 9) While taking on fuel on a TL3 pit stop, the players are approached by a > guy that looks like Conan the Barbarian. He wants to talk to them about Vac > Suits. He's just come off a gig as a caravan guard, bringing pearls across > the continent, but he's seen where the pearl oyster beds are, and watched > the pearl divers. He has this idea that if he had a vac suit, he could just > walk across the bottom and clean up. His knowledge of vac suits, however, is > limited to the very bad sitcom he saw on a starport waiting room TV while > the caravan was unloading it's goods... On explanation that it takes > training to use one,he offers to guide the players back to the pearl beds, > in exchange for a piece of the pie. > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=u2k3lM0WCBnREpLF9ol85z69G5ynzwCZ -- Evyn