Merchants and Adventuring
Freelance Traveller 22 Apr 2014 16:26 UTC
Somehow, most published adventures seem to be designed for a mixed
party, with most characters having military backgrounds. Even the
canonical merchant career seems to have a not-insignificant amount of
combat-related skills. I would think, however, that a merchant's
mindset, even if he has combat skills, would be significantly different
from that of an ex-military character's, and a merchant would evaluate a
patron contract with a different mental model for risk/reward balancing.
Given that, and staying with the fundamental "problem" that Traveller
economics don't work UNLESS the merchant goes adventuring...
What sort of adventures would, in fact, 'appeal' to a merchant mindset?
(The best sort of responses would be actual adventures or seeds, that I
could pull into Active Measures and Getting Off the Ground, but ordinary
discussion is good, too.)
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