Using Traveller to teach my kids science.
Asher Royce Yaffee
(11 Apr 2014 19:45 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Bruce Johnson
(11 Apr 2014 19:59 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Greg Nokes
(11 Apr 2014 20:12 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Timothy Collinson
(11 Apr 2014 21:51 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Evyn MacDude
(11 Apr 2014 21:55 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Timothy Collinson
(11 Apr 2014 21:54 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Ian Wood
(12 Apr 2014 01:32 UTC)
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Re: [TML] Using Traveller to teach my kids science.
Postmark
(12 Apr 2014 18:51 UTC)
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Re: [TML] Using Traveller to teach my kids science.
garry.e.ward@xxxxxx
(13 Apr 2014 16:10 UTC)
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Re: [TML] Using Traveller to teach my kids science. shadow@xxxxxx (13 Apr 2014 20:09 UTC)
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Re: [TML] Using Traveller to teach my kids science.
garry.e.ward@xxxxxx
(13 Apr 2014 20:17 UTC)
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This was a message with no plain text version and was really hard to read because of the font settings in the message. On 13 Apr 2014 at 16:10, xxxxxx@buckeye-express. wrote: > > > > Apr 11, 2014 03:45:42 PM, xxxxxx@simplelists.com wrote: > > Hi, All, I dropped out of the Traveller TML a few years back. In > the last two weeks, however, my children have become interested in > playing Traveller. > With my kids, I use roleplaying games to teach. For example, my > kids have learned plenty about the ancient Greeks & Romans, and about > medieval Japan. > Now my kids want powered armor and spaceships instead of swords > and chariots. I see it as a chance to teach some simple science. > Their ages are 8, 10, and almost 12. My kids have not learned any > algebra yet, so I have to be careful about any prerequisite math in > the science I introduce. > I was hoping that the TML members might be able to help, if I may > be so bold as to impose. > > > > My first question is, what science lessons would you like to see > inserted into my kids' Traveller adventures? > > Scouts - system survey and planetary survery will cover math > (distance, travel time, just about anything for getting a ship from A > to B). Biology, chemistry, geology in planetary surveys. > > Merchants - explore economics, basic bookkeeping (more math). > > Decades ago one of my younger players, by the time he graduated high > school, had decided on a career in areonautical engineering inspired > to a large part on his fascination with designing traveller ships > (and that with just the design system in the LBBs). > > Garry > > > > Any and all feedback is welcome. > Sincerely, > Asher Royce > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=Y7Zci1CQK3hftvY445yUCmjCxRaHHztf > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=LbM4YwIlV3qunWhwglR7Aco3KkQvuMwI > -- Leonard Erickson (aka shadow) shadow at shadowgard dot com