Wow now that is a question Asher.....
On Fri, Apr 11, 2014 at 2:51 PM, Timothy Collinson
<timothy.collinson@port.ac.uk> wrote:
>
>
> On 11 Apr 2014, at 20:46, Asher Royce Yaffee <ashersensei@gmail.com> wrote:
>
> Hi, All,
> I dropped out of the Traveller TML a few years back. In the last two
> weeks, however, my children have become interested in playing Traveller.
> With my kids, I use roleplaying games to teach. For example, my kids
> have learned plenty about the ancient Greeks & Romans, and about medieval
> Japan.
> Now my kids want powered armor and spaceships instead of swords and
> chariots. I see it as a chance to teach some simple science. Their ages
> are 8, 10, and almost 12. My kids have not learned any algebra yet, so I
> have to be careful about any prerequisite math in the science I introduce.
> I was hoping that the TML members might be able to help, if I may be so
> bold as to impose.
>
> My first question is, what science lessons would you like to see inserted
> into my kids' Traveller adventures?
>
> Any and all feedback is welcome.
>
>
> Some terrific ideas from Bruce there and I suspect there are other subjects
> you could throw into the pot - especially if the scouts were setting up a
> colony (politics, logistics, trade/finance, education).
>
> But you might also want to look out for (or get in touch with) 13Mann and
> their Traveller:LIFTOFF plan for a rule set aimed, I think, at that age
> group. I think it's planned for end of the year, but there may be play
> testing sooner.
>
> Trust it goes well though - sounds like an amazing opportunity.
>
> tc
>
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Evyn