Navy problems
Grimmund
(09 Apr 2014 19:27 UTC)
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Re: [TML] Navy problems
Jeffrey Schwartz
(09 Apr 2014 19:46 UTC)
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Re: [TML] Navy problems
Bruce Johnson
(09 Apr 2014 20:57 UTC)
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Re: [TML] Navy problems
Ian Wood
(09 Apr 2014 21:22 UTC)
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Re: [TML] Navy problems
Bruce Johnson
(09 Apr 2014 22:16 UTC)
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Re: [TML] Navy problems
Steve Burchett
(09 Apr 2014 22:43 UTC)
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Re: [TML] Navy problems Grimmund (10 Apr 2014 03:38 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 05:38 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 14:14 UTC)
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Re: [TML] Navy problems
Jeffrey Schwartz
(10 Apr 2014 14:31 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 14:45 UTC)
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Re: [TML] Navy problems
Kelly St. Clair
(10 Apr 2014 15:15 UTC)
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Re: [TML] Navy problems
Richard Aiken
(11 Apr 2014 12:26 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 05:04 UTC)
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On Wed, Apr 9, 2014 at 5:15 PM, Bruce Johnson <xxxxxx@pharmacy.arizona.edu> wrote: > They have had *starships* for 10K years. Well, yes. Sort of. The Vilani pretty much stuck with the same J1 and J2 designs for most of that time. The deal with the the two different LCS designs is that they are *new* designs, and we're building a bunch of them over a short time. The Vilani would likely hand-build the individual system prototypes in isolation, test them for 10 years, making design upgrades and improvements, then hand-build the non-flying prototype, test it for 10 years, fixing problems and making design changes, then build the flying prototype, test for ten years, and then build a second prototype, and repeat the testing cycle for 10 years. So, the design does not go into production until at least 50 years of R&D on 4 generations of prototypes. And for the Vilani, that's probably and aggressive schedule. The problem with modern ship-building is the competing drives to do it cheap and to do it fast. Dan -- "Any sufficiently advanced parody is indistinguishable from a genuine kook." -Alan Morgan