Navy problems
Grimmund
(09 Apr 2014 19:27 UTC)
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Re: [TML] Navy problems Jeffrey Schwartz (09 Apr 2014 19:46 UTC)
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Re: [TML] Navy problems
Bruce Johnson
(09 Apr 2014 20:57 UTC)
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Re: [TML] Navy problems
Ian Wood
(09 Apr 2014 21:22 UTC)
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Re: [TML] Navy problems
Bruce Johnson
(09 Apr 2014 22:16 UTC)
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Re: [TML] Navy problems
Steve Burchett
(09 Apr 2014 22:43 UTC)
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Re: [TML] Navy problems
Grimmund
(10 Apr 2014 03:38 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 05:38 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 14:14 UTC)
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Re: [TML] Navy problems
Jeffrey Schwartz
(10 Apr 2014 14:31 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 14:45 UTC)
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Re: [TML] Navy problems
Kelly St. Clair
(10 Apr 2014 15:15 UTC)
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Re: [TML] Navy problems
Richard Aiken
(11 Apr 2014 12:26 UTC)
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Re: [TML] Navy problems
Richard Aiken
(10 Apr 2014 05:04 UTC)
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On Wed, Apr 9, 2014 at 3:27 PM, Grimmund <grimmund@gmail.com> wrote: > > OBTRAV: > > > Characters get an opportunity to purchase a surplus Navy (or Scout, or > Merchant) ship at what appears to be a a ridiculously low price. > "It's a prototype, but we fixed all the bugs. Really!" Hilarity > ensues. > Or, for more fun, this is one of those "Do the shake down cruise for the new Type-S117x, and fill in all the IISS reports. _IF_ the Scouts sign the contract, you're in for 0.0001% of gross. " Sort of like the "Success Only Tickets" in the old Book 4. Although, as Bruce would say, when you've been building starships since _______, the major bugs should be already dealt with... which raises a new idea: I could see some rich Vilani guy wanting an exact re-creation of some old-old (Pre-3I) design, "Because: Tradition." The players are hired to deliver the ship... and fill in the parts of the "operations" documentation that were lost during the Long Night. "Yeah, we found a great set of blueprints in the archeological dig, but there's no crew manuals. "