Navy problems Grimmund (09 Apr 2014 19:27 UTC)
Re: [TML] Navy problems Jeffrey Schwartz (09 Apr 2014 19:46 UTC)
Re: [TML] Navy problems Bruce Johnson (09 Apr 2014 20:57 UTC)
Re: [TML] Navy problems Ian Wood (09 Apr 2014 21:22 UTC)
Re: [TML] Navy problems Bruce Johnson (09 Apr 2014 22:16 UTC)
Re: [TML] Navy problems Steve Burchett (09 Apr 2014 22:43 UTC)
Re: [TML] Navy problems Grimmund (10 Apr 2014 03:38 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 05:38 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 14:14 UTC)
Re: [TML] Navy problems Jeffrey Schwartz (10 Apr 2014 14:31 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 14:45 UTC)
Re: [TML] Navy problems Kelly St. Clair (10 Apr 2014 15:15 UTC)
Re: [TML] Navy problems Richard Aiken (11 Apr 2014 12:26 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 05:04 UTC)

Re: [TML] Navy problems Jeffrey Schwartz 09 Apr 2014 19:45 UTC

On Wed, Apr 9, 2014 at 3:27 PM, Grimmund <grimmund@gmail.com> wrote:
>
> OBTRAV:
>
>
> Characters get an opportunity to purchase a surplus Navy (or Scout, or
> Merchant) ship at what appears to be a a ridiculously low price.
> "It's a prototype, but we fixed all the bugs.  Really!"  Hilarity
> ensues.
>

Or, for more fun, this is one of those "Do the shake down cruise for
the new Type-S117x, and fill in all the IISS reports. _IF_ the Scouts
sign the contract, you're in for 0.0001% of gross. "

Sort of like the "Success Only Tickets" in the old Book 4.

Although, as Bruce would say, when you've been building starships
since _______, the major bugs should be already dealt with... which
raises a new idea:

I could see some rich Vilani guy wanting an exact re-creation of some
old-old (Pre-3I) design, "Because: Tradition."
The players are hired to deliver the ship... and fill in the parts of
the "operations" documentation that were lost during the Long Night.
"Yeah, we found a great set of blueprints in the archeological dig,
but there's no crew manuals. "