Navy problems Grimmund (09 Apr 2014 19:27 UTC)
Re: [TML] Navy problems Jeffrey Schwartz (09 Apr 2014 19:46 UTC)
Re: [TML] Navy problems Bruce Johnson (09 Apr 2014 20:57 UTC)
Re: [TML] Navy problems Ian Wood (09 Apr 2014 21:22 UTC)
Re: [TML] Navy problems Bruce Johnson (09 Apr 2014 22:16 UTC)
Re: [TML] Navy problems Steve Burchett (09 Apr 2014 22:43 UTC)
Re: [TML] Navy problems Grimmund (10 Apr 2014 03:38 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 05:38 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 14:14 UTC)
Re: [TML] Navy problems Jeffrey Schwartz (10 Apr 2014 14:31 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 14:45 UTC)
Re: [TML] Navy problems Kelly St. Clair (10 Apr 2014 15:15 UTC)
Re: [TML] Navy problems Richard Aiken (11 Apr 2014 12:26 UTC)
Re: [TML] Navy problems Richard Aiken (10 Apr 2014 05:04 UTC)

Navy problems Grimmund 09 Apr 2014 19:27 UTC

http://web.archive.org/web/20140409063247/http://breakingdefense.com/2014/04/sleepless-in-singapore-lcs-is-undermanned-overworked-says-gao/

Issues with the new LCS Freedom class.

Crew gets about 6 hours of sleep, instead of 8, while under power, due
to high demand for maintenance vs number of crew available to perform
that maintenance.

Some of this is due to being first-ship-in-class, and finding out
where all the engineering decisions that look OK on paper (or in the
CAD system) don't really work in real life.

OBTRAV:

Navy characters get assigned to new ship for shakedown.  Hilarity ensues.

Characters get an opportunity to purchase a surplus Navy (or Scout, or
Merchant) ship at what appears to be a a ridiculously low price.
"It's a prototype, but we fixed all the bugs.  Really!"  Hilarity
ensues.

Dan

--

"Any sufficiently advanced parody is indistinguishable from a genuine
kook." -Alan Morgan