Phil Wrote: >Say Tim, I think this is great stuff!
Thank you.
>How about going way, way back to see how it compares with the 'modern' stuff?
That’s a good thought. I’m not sure we keep print copies for more than about 3 months, but we may have an electronic archive for the journalism students. I’ll have a dig around when I’m back at work. |
Jeff wrote:
<snip TNS looking article from The Wall Street Journal>
>Looks a heck of a lot like a longer TNS article, yes? :)
It sure does! I’ll see if I can see some longer Times court circular news items but I’m not sure that that was what TNS was replicating so much as the ‘trivial’ noble activities. The longer news items were more regular newspaper like.
Christine wrote:
>I have always liked the TNS entries that are more trivial. My campaign story usually doesn't
>have much directly to do with the official OTU storyline,
Ditto. But I do like to try and have ‘big’ and ‘small’ news particularly on arrival out of Jump as you suggest. But I find them hard to write. And even for the ‘big’ official stuff, there’s surprisingly little to raid from even The Integrated Timeline which is dealing with the decades and years of history rather than the PC level of days and months in something like The Traveller Adventure which I’m running. So I find them quite difficult to write at any level.
>We're set in the Sol Rim about a decade after the Fall of Terra ended the Rim War, and in game
>time has let about 25 years pass with the current players,
Ah! That is a different scale. We’ve been playing for 2 years now, but have only covered about 6 months of actual game time in The Traveller Adventure. Not even that.
>Local news at a remote research station with only a couple hundred
population is far more limited
>and mundane than the news updates you'd get while visiting Luna/Sol, but remember that to the
Yes, I try and vary it according to what kind of world they’re at.
>If you want to really good play SOC and the non-standard similar abilities, I'd highly recommend
>NPC nobles mention that stuff, and expect the high SOC PCs to be up to speed. For lower SOC,
>average interactions with NPCs and the news, trivial background noise can really help the setting
>seem real and alive, and that's big time important to me.
Yes, in my
lunchtime game with the Scions (sons and daughters of counts) I try to mix it
up like that, but I’m not very good at then folding back news stories into
actual PC events and the like. I’d like
this (and in TTA) to be much more joined up and connected. It’s hard!
>Love the topic, thanks for bringing it up!
No worries!
tc