On Fri, Apr 27, 2018 at 10:57 PM, Evyn MacDude <xxxxxx@gmail.com> wrote:On Thu, Apr 26, 2018 at 6:28 PM, Tom Naro (via tml list) <xxxxxx@simplelists.com> wrote:First off I agree with the "you didn't write it down, you don't have it" discipline.For most games I run, we have gone to equipment cards. I make them using a business card template in a word processor and print them on cardstock. They just have minimal info name, price, weight. (Ok some gear gets a little flavor text.) The empty space on the card is a little bit important.Show me the card, or give me the item happens a lot in our games. No one blinks.How do you handle encumbrance?
I have been using a variation Car Wars Grenade equivalence system.I'm not Tom.
Or you could do like that other fellow up thread here did (IIRC) and change actual item weight into something like Load Points. These could be used to account for awkward/bulky items that are more troublesome than their weight alone implies. Four kilos of water is rather compact, but four kilos of pillows fills a small room.