On 2/25/2018 11:09 PM, Richard Aiken wrote:
On Sun, Feb 25, 2018 at 11:02 PM, Kurt Feltenberger <xxxxxx@thepaw.org> wrote:
Has Traveller begun modeling EMP effects and time on target attacks?  Or is everything still lumped into one abstract turn?

No idea. The only space combat system that I ever used was CT. There were EMP effects there, since you could buy hardened computers to protect against them. There was that nuke-blasted ship in TTA which was still intact enough for the characters to explore, which I always assumed meant it had been torched mostly through EMP.

Even the above, I would imagine that in CT any sensors which were turned on would simply be rated as destroyed, should an EMP hit a ship. 

But that is all house ruling how things work, not how the rules say things work.  I guess the crux of my point is that the rules are abstract to the point where details such as this can't easily be integrated into the game without essentially handwaving combat to something more cinematic than rules based.

-- 
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me