On 2/25/2018 10:15 PM, Richard Aiken wrote:
While your argument may have validity if we were looking at this from real world perspectives, much of your argument/tactic falls apart if the game system doesn't model the effects you mention.

I thought we were discussing the effects of introducing missile pods into canon (or at least near-canon) Traveller. In that specific situation, missile pods are going to give system defenders a large advantage, particularly since it is one that's [relatively] cheap to implement.

Has Traveller begun modeling EMP effects and time on target attacks?  Or is everything still lumped into one abstract turn?  I haven't bothered much with any rules set past MT, but when I looked at TNE, GT, T5, and M1, I don't seem to recall ever seeing such rules.

-- 
Kurt Feltenberger
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“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me