On 2/25/2018 9:28 PM, Richard Aiken wrote:

It's an interesting idea, but one that would need development to be integrated into the various designs.  Nothing happens within a vacuum, and while the offensive capability is substantial, I can't see it being utilized without a similarly effective defense being developed to counter it.

IIRC, the "similarly effective defense" was for the attacking force to *also* tow large numbers of missile pods into battle, where the heaviest initial broadside usually carred the day. In the Honorverse, this returned the sides to relative parity in effectiveness, since starships could achieve FTL speeds while in real space (thus making towing a long chain of pods practical).

I'm quite familiar with the Honorverse and followed it for quite a few books until it became an exercise of bigger, better, more, seemingly only to outdo the book before.

In Traveller - due to the restrictions imposed by the jump drive - arriving in-system with a large number of towed missile pods is impossible for an attacking force. This would leave them with the more traditional option of layered countermeasures. Unfortunately, these rely upon sensitive sensors, especially of the passive variety. If the first wave of the incoming massive missile salvo is composed of high-yield nukes intended to scrag the opposing sensors with EMP, those sensors aren't going to be very effective as the salvo closes in. Add protective shrouds over the sensor heads of the remaining missiles in the salvo - timed to fall away after said EMP has gone by and also after the missiles have flown through the worst of the defender's point defense particle beams - and the defender's are looking at quite a lot of damage.

You could still arrive with a large number of pods...they just wouldn't be deployed.  Stick them in a tender or bulk transport, and when you arrive in system, then assign the pods to the various tow ships. 

While your argument may have validity if we were looking at this from real world perspectives, much of your argument/tactic falls apart if the game system doesn't model the effects you mention.

I just can't see these pods existing without some form of effective countermeasure...like how Star Fleet Battles introduced the transporter bomb so the Klingons could neuter Kzinti and Federation drone swarms.


-- 
Kurt Feltenberger
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“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me