Yes- thanks to you and Tim, the references associated with the wiki page got me on the right track. I've come to the conclusion that it is worthwhile to do should I ever want to come up with simplifying play aids, for example simple rules to tell you which hex a satellite is currently over, but for my own ground based adventure (should the players ever actually descend from space) we will map and operate in something akin to ECEF and not try to fit something naturally spherical into something non-spherical.



-------- Original Message --------
On February 14, 2018 8:15 PM, Evyn MacDude <xxxxxx@gmail.com> wrote:



On Wed, Feb 14, 2018 at 5:05 PM, Caleuche <xxxxxx@sudnadja.com> wrote:
It'd be helpful to know how this: https://i.imgur.com/rkzVMuC.png should look (while remaining projected onto a sphere). I wasn't expecting to end up with a pentagram at the top of the world but I never really thought about it beyond casually before. 

OH! >Bright Light went on<; You want Hexes on a globe! Ok, every line of each hexagon is going to be a segment of a great circle. i.e. each line is a arc.

Sorry, I was missing it before.



if you can post a picture showing where the hex borders should be, when related to a globe, that'd be very helpful. There are several approaches to it but I lose something out of each one, either the edges of the hexes cannot remain north-south aligned, or I have to make huge "filler" hexes as I've done here which also has the effect of "squishing" hexes or stretching them in the north-south direction. 

Yep. Welcome to cartography, The eternal tradeoff of shape vs area. One of the reasons I like the Icosahedral projection is it has a solid tradeoff between the two that also lends itself well to a solid linear scale.


--
Evyn


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