Great thoughts, all.
In regards to the Americas, I would say that the model doesn't accurately represent what happened. The parts that are accurate would be that many of the american colonies had an attitude of starting new, there were many groups, interconnection between them was easier than communication back home, and the presence of natives often perceived as hostile gave a common enemy - which we all know is the fastest way to enforce group cohesiveness.
In regards to the Mormons, I would peg them at the second gen (maybe call them phases instead?): they are currently engaged in maintaining the cultural standards created by the first.
OTU-wise, the drive for colonisation is:
1st, opening up relocation sites for populations living on worlds hostile to human life, or are overcrowded.
2nd, ideology. Persecution, real or perceived, or cultural isolation from the mainstream gives easy common cause. It will also tear the group apart as deviations within the group continue. Providing a common cause other than defense from other cultures (talking memetically here, usually not physically) reduces that risk. Settling a low value world, usually hostile to human life (did the Mormons ever expect Utah to become economically valuable enough for others to settle? Probably not), provides a common cause of surviving local conditions.
3rd, Bleed off and usage of risk takers. Most people wouldn't give up familiar, sometimes uncomfortable, low-risk lives. For those that don't, being forced by circumstance to live such lives can cause active psychological discomfort - hence why most of them engage in high-risk behaviors. They also tend to pick up interesting and varied skills. Providing a productive high-risk outlet for those behaviors, that often uses their skills, is an excellent method of utilizing such people. While many would go to the military or the scouts, not all are suitable for those services - colonies provide another outlet.

In regards to those very low pop garden planets, I suppose the first question we have to ask is - how compatible are those worlds with human life? Any world will have its differences, and those can mean life or death to a new colony. Pop 1 isn't a family that scraped together the hundreds of thousands of credits required to go live on an empty world: it's a biosphere analysis team.
Pop 2 would be a medium term survivability test, or a terraforming crew. Or an enclave of isolationists.
Pop 3-4 is when the work of building the colonial infrastructure begins, turning "move to a foreign country where you have to shit in a trench" into "move to a new state, maybe buy a farm. But we have toilets!".
Pop 5-6 is a continuation of the trend, usually focusing on stepping up food production - the surplus gets shipped off.
Pop 7 is when the colony comes into its own, and can industrially support itself. This is also the magic number of balkanisation.
Pop 8+ is when the world has to focus on supporting itself, reducing food exports to minimal. What does come out is usually luxury food stuffs.
Pop 9-10 is when the colonial cycle starts up again in an attempt to reduce the population pressure on local resources. In regards to Pop 11+, they're usually shipping people off as fast as they can.

On a hilarious side note, I'm pretty sure the most common export of a high pop world is compost, made from both food waste and bio waste. If a potential garden world is nearby (good size, easily adjustable atmosphere and hydrosphere, just needs life or has very primitive life), dropping a few comets for primordial sludge and mixing in a few billion dtons of compost can be very effective.



On February 2, 2018, at 12:26 PM, Bruce  Johnson <xxxxxx@pharmacy.arizona.edu> wrote:



On Feb 2, 2018, at 1:01 PM, Bruce Johnson <xxxxxx@pharmacy.arizona.edu> wrote:


On Feb 2, 2018, at 11:56 AM, Caleuche <xxxxxx@sudnadja.com> wrote:

In terms of social development, I wonder how frequently the common knowledge of typical things about the Imperium gets lost. A small colony sets up (perhaps without informing the imperial government, or outside the domain of the Imperium) via contracted transport of the colonists to a world and after a few curious free trader visits there are no more. The colony is more or less on its own. Children born to that colony will probably be taught that there is a huge empire out there among the stars that they came from, but none of them are likely to ever visit it and they won't be able to relate that first hand experience to their own children. Teaching might shift to more practical matters ("make sure to get the harvest in before aphelion") and most of the concept of the Imperium gets lost completely. There's not really that connection to stabilize social development and I imagine that the colony will rapidly (a couple of generations in) develop its own culture and view of the universe. 

Well, the Long Night was just that kind of experience for the Second Imperium. By now (and by now I mean ~1116  in the CT timeline, no rebellion no Virus Third Imperium Thingie.) 

Hit send by mistake

By now, many of the really odd and stark cultural differences would have been smoothed off a bit, but I expect the Third Imperium is a much more varied place, culturally than the Second and way more than the First

As I recall from canon, one of the features of the Second imperium is the flowering of non-Vilani culture after centuries of repression; which centuries of repression could have seriously altered just what those cultures *used* to be. It would be like thousands of variants on the SCA, not actual feudal societies, but what was remembered/half-remembered/fictionalized of the originals. 

All overlaid by TL-12 technology and mass media. 

THEN that all slowly grinds down over the Long Night, what came out of those thousands of isolated cultural petri dishes must have been eye-opening for the first scouts of the Third Imperium to venture to these lost worlds.  (And we’ll pretend that T4 and the horrifically sociopathic reconquest of the Zhunastu School of Contact didn’t happen…and it JUST struck me how much like the Spanish conquest of the Americas that bit of canon was…Move in with large technological advantage, get the natives to slaughter each other for the tech, then knock down the winners so you can strip mine the wealth of the new world. what remains becomes a dependent customer of yours. )

-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs


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