On 12/20/2017 10:09 PM, Richard Aiken wrote:
> Basically, I read those rules as a mechanism to force ships to take
> about a week to travel from Point A to Point B, after which they had to
> hang around at Point B long enough to potentially get involved in an
> adventure.
> --
> Richard Aiken
In short, same as regular jump drive from the OTU.
I'm not sure whether to be impressed or dismayed at how little the
"meta" underpinnings changed between games and/or settings.
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Kelly St. Clair
xxxxxx@efn.org
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Yep, way back in the '70's, when SPI still published S&T magazine, there was editorial that maintained that "more complexity usually just makes things worse" as far as gaming was concerned. Unfortunately the OTU didn't 'get the memo'.
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