Even stutterwarp can do it, with effort.
Get above a gravitating body. Not orbiting, just falling. Use the stutterwarp to maintain altitude (average altitude is fine, we're not fussy). As you continually fall in the same direction towards the body, you build up real momentum. Achieve whatever velocity you want, then warp away and line the velocity vector up with the target planet. Boom. (Preferably, sometime before 'boom', you get off the thing…)On Thu, Sep 28, 2017 at 2:01 AM, Rupert Boleyn <xxxxxx@gmail.com> wrote:On 28Sep2017 1605, Kelly St. Clair wrote:
(Addendum - this is a related problem to how it's pretty much impossible
to allow the players access to fast, convenient space travel /without/
putting (potential) weapons of mass destruction in their hands. That
potential is inherent in the velocities and energies involved.)
Shutterwarp or some other kind of inertia/momentumless drive, and some kind of contra-grav that doesn't let you just lift something to orbital height and drop it would seem to be required. Otherwise known as 'magic'.
Ground-based wormholes or other planet to planet teleportation (also powered by magic, of course) is another way round it, though if you want spaceships in your game, they kind of miss the point.
--
Rupert Boleyn <xxxxxx@gmail.com>
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